I think the close up shot with the angel and mausoleum looks nice, but your other more zoomed out shots look very noisy and unfocused. I would maybe dim the skylight so it's much darker (looks like it's supposed to be night) and then have most of the light emit from where the characters are and what they're doing. Maybe…
I second SCB's ideas regarding keeping these going. It's going to take someone to step up and start it off to really get it going again. I think it would be good to get the art jams started and while they are happening see if polycount big bosses would offer a place in the recap to that week's best art jam. It would have…
I was a bit torn on how to approach the polycount but decided not to stress it too much... I don't have much experience with making (or at least completing) character models with "modern" specs so I thought I'd make it more of a learning experience and figure it out as I go along. In hindsight the boots could have been a…
Right now this looks more like gnarly old tree bark and mud chunks than flesh. Aesir hit your main problem right on the head, but you're going to have to be much more drastic than that. Make a duplicate flattened layer of this, and just start painting out detail and define the musculature without thinking about any surface…
It feels like all their arms are too short and their heads too big, which of course kinda makes 'em seem about 12 years old. But yeah, it's a lot of fun. You get into some really intense firefights.
[ QUOTE ] Whatever happened to just good old fashioned food.... [/ QUOTE ] Organic food is actually a return to old fashioned food... it's the high fructose corn syrup, partially hydrogenated oils, and trans fat that have been put into use in the last couple decades that aren't "old fashioned." Of course, I don't really…
looks nice, reminds me somehow of some old CS:Source zombiemod maps. next time it would be nice if your screenshots had a regular screensize, like this they are either too small in the preview or too large in full zise.
Isn't gloss a same thing as roughness? And specular level is an energy conservation thing . You can write a simple calculator for that in something like Libre office Calc to do it. Together with diffuse color intensity. Why at all do it in real time? It's beside the fact that you just need 2-3 HDRI emulating different…
WIP before bed. Added the clothes and started to work on some mid res' details. not sure if I should punch some holes in the back of the pants. No breakdown for the Render tonight. I'm way too tired right now, and I dont think that a breakdown of a render with no pretty stuff to render is a good idea either. So once I get…
Thank you mate! Well, for the textures and bake I am using Substance Painter and Photoshop for the decals. And for the texture style, here are some of the pictures that I have I guess we are on the same page regarding style, that was my initial idea too. Basically to make old/used train with a lot of graffiti on its wagons…