hii i want to make this edges to curve for use in xgen... i have tried polygon edge to curve>convert>modify but it convert only one edge loop :( tnx for help
Moving this from General Discussion over to Career & Education, where these kind of topics fit better. Feel free to canvas our users for ideas about AI in game art. However, as stated, there is a long-running thread that is pretty clear in expressing the community's overall feeling about AI in game development. Overall I…
@Alemja - actually thats not a bad idea re the food pack, some cake stands etc. will take a look whne I get the time. I think the distinction with my characters is that am not really really enjoying the high res stuff anymore. I like stuff that i can actually build, ie directly poly model and then texture. i think straying…
A little update! Switched to Xgen for the cards for this but still not completely happy with them! Definitely struggling with this, harder to feel motivated whenyou're not as happy with how its going. Still chugging along though :)
Hi everyone! This was an exercise to start practising Zbrush and to learn the tools, also I used it to try XGen from maya for the hair. I hope you like it. You can also visit my Instagram: https://www.instagram.com/bl4cklotuzz/
Hello guys! I'd like to share a work i did recently, a likeness of the Hound from GOT done as a likeness and grooming exercise, done in Maya Zbrush Mari Xgen Arnold Hope you guys like it!
You can use xgen with mental ray, arnold, or renderman. use a ramp node mapped to the transparency and render it out. You can get the opacity from the render view/window.
This was a speed sculpt that turned into a full blown likeness portrait. It was also an opportunity for me to really dive deep into xGen and get some experience making wavy hair, as well as familiarize myself more with Arnold since I mostly work with real-time rendering. https://www.artstation.com/artwork/9Nqo4o
Hey guys, this is my latest work done while i was learning Mari and xgen. Hope you guys like it. :) More images and breakdown here- https://www.artstation.com/artwork/rKnOa Thanks
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…