dunno bout you, but i think this shit is pretty fucking awesome: http://www.oucom.ohiou.edu/dbms-witmer/DinoSinuses_3D-viz.htm its 3d scans of various skulls, including a tyrannosaurus skull, and a human skull.
Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
I had the chance to sculpt in zBrush, so I decided to do a study. Skulls! I used multiple references of different skulls. In hindsight, I should have focused on one skull from multiple angles. Any feed back is welcome.:)
For some time i had issue with unwrapping UVs for head and it made me very curious about where do you guys place seams when working on character? Initially i always placed them around upper side of neck and going around back of skull but that always results with the face being squashed and actual scull taking up massive…
Hello everyone!. Creative and adaptable 3D artist with over 10 years of experience, specializing in character and prop design, model optimization, and asset creation for high-performance games. Proven ability to deliver fast, effective solutions for prototypes while maintaining quality and performance.…
Take away skull, let the viewer see the tower :) Skull with square eye socket, that doesn't work at all, you could spend more time on tower windows and this craters on moon look very symmetrical, anyway nice work. But don't forget to take skull away! :D
Oh, I've seen this one earlier. Nice work! It looks good overall, but the skull really feels like its weakest point. Maybe it could use a bit of weight and/or expressiveness to make stylization more... purposeful.
i overlayed a human skull on your side view. given she is still at a developing age and her skull is still growing, its not accurate proportionally, but it will be close enough to give you an idea on where your off, and how to construct your skull a bit better.
Thank you all :3 I changed few elements and contrast. What do you think about glowing on skull comparing to elder version? Is new skull better or it needs less glowing? Here you can see new skull And here is it with less glowing