From my experience on a really big game project it's pretty rare to outsource anything to an individual. Companies who have groups of freelancers will be used if the assets aren't being made in house.
Good thing about outsourcing a sequel is that if all else fails do what the best one did. But yes it will be interesting to see how community influence plays into high level play.
I've always been a proponent on the lean and mean strategy. Hire a small dedicated staff of pro dudes pay them well, keep them happy. Outsource/Contract the rest. B
Er... are you... advertising your services? Or asking for critiques? That site looks like a professional outsourcing portfolio from multiple people. This thread may get moved to the Freelance Work forum.
I'm looking for freelance / outsourcing work doing characters / assets and environments. As I am an aspiring artist I can offer low prices and am happy to work on spec. My Folio is - www.nicholasgood3d.com Cheers !
It's the dangers of being a jumped up outsource country. I guess what needs to happen if for studios to open without the reliance on US funding, which is a whole lot easier said than done.
Development studio to an Online-Publisher? What does that mean? Is that going to affect whatever is left of the current games, like outsourcing the development to other studios and only being the publisher? I don't get it.
well i have and it's been a bit hit and miss. i did actually get a chance of a job as outsource manager, but didn't really fancy it I am more the solider in the trenches type
Of course, I should have guessed they would outsource it to some third world country; wonder why they even employ all those people for a cinematics department then. Anyway, that video was really awesome.
I've been tossing around the idea of doing an indie game myself, looking to invest about $10,000 into the project. (or less, lulz, just thinking of hiring some outsourcers to pad things a bit)