This is probably unrelated to the multiple texture sets setting in that case. A couple of reasons why one group would not affect another: * Ignore Groups is was disabled in the AO settings * Exclude While Ignoring Groups was enabled in the Low object for one or more groups. This setting will prevent AO from casting…
As far as I know this is not possible. You are only able to stretch the ZBrush window across multiple screens and this only works somewhat good with screens of the same resolution. I think your custom menus might be your best option. To create one go: * Preferences>Config>Enable Customize Now you are able to create a new…
Because we are being realistic. We know that in 4 years we likely own't have an edge... But I ask you to try and find me any small team game that does? Hell, most full on retail games with massive budgets wont even manage that. The simple truth is always as follows: Want the game out quicker? Then help. Want the game to…
Update: Attempted to see if it autoloaded. Checked the Maya plugins manager. My plugins manager would not open. I isolated the problem to the prefs/windowPrefs.mel file and replaced it with a default one. After looking at the file in notepad, it SHOULDN'T harm any of my custom tools or settings... right? At any rate, I…
EDIT: Wow, I just noticed this is an ancient thread. Oh well. You already have some answers, but I will share my method: The edge padding function of Render To Texture should do this for you. The rule of thumb I use for calculating edge padding is this: Ask youself which mip map level you expect the model to be seen at in…
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Epic Games has been quietly working behind the scenes on a M-M-MASSIVE update for Unreal Tournament 3. However, the most exciting news may just be that this is only the beginning - a very small part - of what they have in store... SUMMARY OF MAJOR FEATURES:* Major enhancements to Server Browser * Visual and menu flow…
sorry for the misunderstanding on the topology! :poly121: make sure you have the SMT function enabled when you move up in your divisions so it smooths the polys for each time you divide. if you're pulling polys out, especially with the inflat brush, and depending on your standard brush mod settings, your polys will expand…