Hi there, friendo! Ah, how to terminate those constricting edgeloops without fucking up the roundness of the cylinder. https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p161 That page has a lot of different solutions to what you're facing. They…
There's a thread for this here... https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p163
Cheers AlecMoody, it's good to know xNormal can handle more of that (I have a NVIDIA 560Ti with 2GB RAM so I should be okay). Also wow! Cheers for your suggestions throttlekitty, it turned out it was in fact Photoshop! Just tried Paint.Net and it worked fine. Also, it is way more automatic in terms of combining the normal…
That's just the thing. I remember reading on several occasions that in terms of computing the 500 series surpasses the 680. Just wanted to see if anyone can confirm this 1st hand. http://www.anandtech.com/show/5699/nvidia-geforce-gtx-680-review/17
Simon Warwick, Rocksteady, Lead Animator on Batman, shows you how to animate with HIK in Maya. [ame]www.youtube.com/watch?v=mEHs9BAUj8M[/ame] Custom Motionbuilder Facial Rig tutorial: Part 1 http://www.3dtotal.com/index_tutorial_detailed.php?id=1647#.U_jaqfldV8F [vv]56744160[/vv]
I would recomend first to draw the mesh ontop of the concept to get a feel of the shape etc first, its what i usually do with complex surfaces , then i model a basemesh and subdivide incase i need support geo ! Be sure to post…
Bonjourno! With little crits I figured it was safe to finish off this tackers low poly. Here's the result WEIGHING IN at a whopping 700lbs (35, 568 tris) in marmoset. I really have gone with the assumption these wheels would be LOD'd down, but I'll definitely be cutting them down further, which should shave off lots as…
FUCK YEAH!!!!!! Here is what I think is up: AmbientSoundMovable doesn't work over network/lan. The cue you made from the audio file should contain an Attenuation node for falloff. So, no need to place the sound in the level, it's pulled from the UPK. What this does is whoever gets to the switch first (press "E" for use),…