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Re: Photoshop/Shader - Normal Map - Deepening and Combine
Reply by
leslievdb
·
Jul 2011
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Technical Talk
in photoshop i usually put the layer on overlay, then goto levels for that layer and put the white (output levels) on 128 for the blue channel
Re: Knights: Spiral Islands Art dump
Reply by
HyPer128
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Feb 2011
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3D Art Showcase & Critiques
i thought it was bad before, now the 128's gonna mess people up forsure, hah
2 results
Re: Make wires 3Dmax
Reply by
Neox
·
Aug 2012
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Technical Talk
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=17987&sid=bc8aa22a17e15e002f267602b8a6509c
Re: Polycount.
Reply by
Autocon
·
Sep 2010
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Technical Talk
Halo Reach used 6k~ for small hand guns 15-17k~ for the majority of "2 handed" guns.
Re: [UE4] Resident evil style scene
Reply by
B.O.W.
·
Apr 2017
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3D Art Showcase & Critiques
I have added the reflection capture,Capture accuracy is 128.Perhaps the reason for the accuracy of the reflection capture?
Re: 3D Art / Nerd Jokes
Reply by
rooster
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Jul 2009
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General Discussion
your mum's so fat, you need an fov of 170 just to fit her face in the viewport
Re: spore
Reply by
pogonip
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Mar 2005
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General Discussion
It looks so awesome ...probebly my most anticipated game now along with Zelda and Mario 128 !!
2 results
Re: your role?
Reply by
PaK
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Mar 2005
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General Discussion
100 hr weeks? That's insane. There are barely 170 hrs in a week...that's a 7 day week too. -R
SOLVED: Cannot load a mesh into 3DO
Topic by
nirsul
·
Dec 2014
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Quixel Megascans
Hi This is happenning in 1.8 and also in previous 1.7: I try to load a very simple mesh made in ZBRUSH ( I made sure it is triangulated) and cannot see it. NIR
sony's rootkit patch is worse?
Topic by
killingpeople
·
Dec 2005
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General Discussion
disheartening: http://it.slashdot.org/it/05/12/09/1349217.shtml?tid=141&tid=172 fortunately: http://www.it-observer.com/articles.php?id=977
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