This is actually a pretty cool tool and seems to work pretty well. The pro version is coming out soon with many more features. http://www.garagegames.com/mg/snapshot/view.php?qid=1301
miauu's Materials Reducer version 1.1 is available. Changelog: + NEW: Show materials in Slate Material Editor or Compact Material Editor via drag and drop or using a right click menu. + NEW: Select object(s) with applied source material or applied identical materials
You plan to find out. Game docs always get done at the beginning, then change as prototyping dictates what work and doesn't work. But a lot of word processing comes first. Game design 101.
I think what you want is decal projection mapping. Here's an example in the game Trackmania 2, skip to around 2:10 https://youtu.be/CkH5ECGgzig?list=PL5_4wSZ-XuFwIiouoaD2Pf_isVMFiBQdB&t=136
hurray for the self referentiality of the universe http://en.wikipedia.org/wiki/Systems_theory I don't stand in line with this man, but he has an entertaining way of explaining http://www.ted.com/index.php/talks/view/id/113
I'm really excited for this and was happy to put some money toward the project. I like the fact that they met their goal of $1.1 mil in around 30 hours. The more classic-style isometric rpgs, the better. :)
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Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
I've seen several examples in unreal of how people edit the shader so that both sides of the card have the same normals. Here's one: Foliage Normals - UE4 Materials 101 - Episode 33 - YouTube