VR standalone is pretty much in PS2-3 era of optimization. Number one reason of VR performance hit are the badly handled UI and Code. 100+ individual UI textures being called instead of atlased for example. As for 4k 8k, general guide is 2k for 3rd person and 4k for FPS. It gets interesting depending on company workflow…
The standard sales model DOES take into account sales lost to used games. When I say "keep the price high as long as possible" I don't mean "leave gears of war at $60 until the Xbox 1080 comes out, then reduce it to $55" You watch your sales and reduce it when your sales drop below a certain point. When you see not enough…
I like the handle solution for the brush work, irl. obviously like the updates and work, congrats, my ex said she just carried some of her works with her and she would get people willing to purchase them randomly, through general conversation. (also commissions) Just a friendly option if you wanted to do that sort of…
edit: no harm done.Took a break from this, i have the habit of following the concepts 100%, which I've been told to "stop" doing, i think i mentioned it here somewhere that, the heads height was throwing me off and felt "alien", the concept artist did state to not replicate the design and that the view angle was highly…
When using the exporter on 8k's and setting the res to 100% it was down ressing the outputs to 50% regardless of exporter settings (I was getting both 4k outputs as well as 8k's with 50% res) preview res was set to 100% if that makes any difference (this started in 1.6). What I noticed that if you imported your maps and…
[ QUOTE ] Wuh? Isn't that the exact opposite of what instancing is for? Surely if you have, say, a tree model and instance it, you can't possibly save any texture memory since it's going to have to load the same texture regardless of if you have 1 or 100 of the trees on screen at once... instancing won't help you save…
Thanks for the support folks! I did a little more polishing, and I'm calling it done. I'm still not 100% happy with it, but I don't think it's bad work. Sidenote: Sorry for the crunchy gif. I guess no webm or iframe support on polycount? Static image below the cut:
had some busy weeks, so not much time and energy to work on this. luckily that doesn't matter once you have a job. Not that it really matters how much you spend on your portfolio while you don't have a job either. More time spent doesn't increase chances to get a job. They'll ask you to spend 16-40hrs on a shitty art-test,…
The Polygonal Design team is happy to announce the generation 8 of our UV unwrapping software Unfold3D. Following customer requests, we improved the UI display rate and the unfolding core now handling much bigger meshes. That was indeed a big challenge, but result is that we really could get unwrap of a one million…
For textures I love my Sigma Dp2 Quattro c with Foveon sensor. Due to the sensor specifics it makes a kind of pixel art of images. Pixel to pixel , super crisp, not a single pixel for nothing. Looks really on pair with 30-40 mpix cameras without too much of extra processing by Reality Capture. Makes clean and crisp surface…