Not bad stuff if these are free / cheap tutorials, I'm sure they're great for beginners. Personally I'd recommend you hone your own art before releasing tutorials such as these unless they're just meant as an exercise in showing students where various tools and buttons are. Polycount is famed for it's harsh critting, so…
Cool website, I'd say it would get you a job as a web designer before a game artist though - that's not a crit against the work... the art is pretty solid, after clicking through the framework to access it. here is a crit given from Gauss to Richkid on his website: consider this advice as well: "howdy gavin. some of the…
Hey Greg, nice to see you posting on Polycount. You made quite a bit of progress on this since the last time I gave some input, and you did a nice job implementing critique. I think it's a good start, but there's some things you could continue to improve to really bring the scene together. You did a nice job toning down…
WARNING: WALL OF TEXT The school I went to was a lot like what you described. The students are taught the basics of a software and the rest is up to them. Often the only way to get real critique or learn new skills was from other students or online. Most of what I have learned is from tutorials, trial and error, and…
To repeat the advice from others (but with links ;) ) I'd download a popular engine, import a scene into that engine, and post some in-engine renders. You can get a free copy of the Crytek engine from http://mycryengine.com/, the Unreal image from http://www.unrealengine.com/udk/, and the Unity engine from…
SD 5.3.1 This new build brings the most bug fixes in a Substance Designer release ever! Main Changes
* [3D View] Display the mesh name in the scene/edit instead of "Entity" * [3D View] Reset to default color when a new 3D View is opened * [3D View] Focus camera when switching from scene to primitive * [3D View] Display the…
Thanks for all the comments =D! - Jeff Parrott: I guess it's just familiarity yes, been using mudbox for more handpainted stuff and apart from a couple of small things I like how it works. I may look at 3d coat some day to see the actual benefits, only used it for retopo before. I'll definately screengrab some work in…
And, i am here again :) Carefull - long post here. Did a lot of research. Searched all possible options via google - seems like no one models mid-poly cars these days :D What i am trying to achieve: nice smoothed mid poly car model with proper reflectons and without normal map on its body. Stuff that we can see in every…
Degenerates are not really a single problem, but a class of problems. A polygon can degenerate when it distorts or twists on itself. For example, imagine a quad twisting so much that it looks like a bow tie. You'll simultaneously have the front face and back face visible, which is wrong. That could be considered a…
Those AAA Chars does have a lot of Rigging and Blendshape goin on op top. If you do a Portfolio Char you go for the best looking Still Frame. I would grab a Game you like and search for wirefame shots and mimic those. There are a lot different ways todo topo.