I'm not a professional but I can try to help. You want to show as much info as you need. The bottom left shots are good enough. You only need to show wireframe if you're trying to prove you can model stuff. You probably don't need to show off your individual texture channels as an AD would be able to recognize the…
Yes I would say you are missing props that are definitively from the 90s. Think of technology, products and cultural items that entered households in that decade. It depends on what kind of home you want to recreate, is it a young family with children? What part of the world are they? This will have a big impact on how…
looks good but here's how you can improve it: 1. green - the mirroring is visible on all axes. im guessing that your mesh doesn't tile very well and you resorted to mirroring. modularity is good but it doesn't mean to do only meshes that repeat indefinitely. make a corner mesh or cover that mirroring with some decals/edge…
For decades I called them "rotated" normals since I rotated them perpendicular to a surface I wanted to look/ be shaded flat for an expense of uglier gradient in tiny bevels. So for a while I didn't understand what people mean with "face weighted" You could perfectly use that average selected button in MAx ( with face…
I mean, it depends. If you are a freelancer and you get one concept art and the client starts requesting big changes because it was impossible to reproduce the concept then yeah, bad times. In a studio though there's no such thing as a bad concept in the sense that there's constant communication between the 2d and 3d…
Yep, I'd prefer UDK Landscape over static meshes, but my reply apart from my experiences was hopeful for an answer on how to get InstantHit decals to appear on Landscape. If you come across a solution, please let me know! Ace-Angel. Displacement maps - I've been calling them bumpmaps... btw height maps are different.…
The visuals are very nice, although the background dosnt really tell much of a story and I dont know how it relates, the rest is really nice tho (font and button oh yes) There is a lot of focus on the traps visually but the fly is really the protagonist, for that the traps are very strongly in focus. You got this flappy…
Once setup, the painting in DDO/3DO through Quixel is really awesome. Not trying to shameless plug, but this was textured entirely through the smart materials in DDO and hand painting on the model itself in DDO/3DO (aside from the screen on the canister, that was done completely from scratch in PS). It has a ton of…
This is really not a hard building/complex to model, especially since your target is a racing game. Because of that, you can skip the finer poly details and focus more on surface topology, which is actually pretty basic. The texture work will be similarly basic here too. 1. Gather your resources. The more the better. 2.…
hey, I too apologize for the delay. I've been really busy with a schedule change at work... Anyway, here is something, sort of taking into account what you've told me. I am not sure why it's still doing that, i have a CINTIQ 13HD creative pen display. Not a companion. and yeah, by no means even if I draw fast will I tend…