pretty cool gun! you got something odd going on with the shadows in the renders though.. usually that sort of blurry shadows are only in real time renders/games
This is rendered in ZBrush, right? Never realized it'd be a good idea to render out high poly meshes in ZBrush even with no sculpted details. Matcaps for the win. :D
As promised, adding some static renders of my work: Softare used: Modo, Photoshop, Substance Designer, Substance Painter. Rendered in Sketchfab & Marmoset Toolbag 2.
I like the first render too! The model just dissapears with darker BG.. And the silhouette is better on the first render! BTW loved the textures and the model, amazing work.
Thanks Dead..I didn't do the renders of the items personally for Omni, but if I remember correctly PseuDO used Marmoset to render out the beauty shots of the items.
"Final" texture and render in first post. Rendered in Marmoset, and I gotta say that software is reallly sick, first time using it today and I'm a happy camper.
Baked and ready for texturing. Sorry for such harsh black shadows. It's rendered in 3ds max so those will go away on the final render when i put it in UDK.
It will be a while yet as that shot was rendered in real-time on a six million dollar machine. I guess if we wait a few more years it will be rendering on our phones :)