So I'm in the planning stages to create this concept by Ryan Quackenbush into a 3D game environment. Photo credit goes to David Edwards. It will be in a stylized approach, similar to Darksiders 2 and Orcs Must Die. This will be a training exercise in using Maya (rusty using Maya!) and Z-brush in my workflow, and then…
Thank yall for the replies! DWalker, the link is broken, but if it's the free 3D Character Art for Games videos then yes I have seen these but the body looks stylized to me. Thank you for the link though! Velktri, I have been considering this book but I've read on forums that it's not easy to comprehend and not an ideal…
People wondering about this are probably not familiar enough with scan data. It's never complete, never fully accurate, so it will still require a human touch. And you'll need very talented people to do the extra work if you want good results. Also, entertainment is always going to have elements beyond real life - sf and…
What might help is posting the reference images you are using. It looks ok so far but it looks quite blocky. Not sure if you're going for a stylized look but its straying from realistic folds. The right top below the butt and the left side front below the crotch looks very strange to me. Zoomed out, it looks pretty good…
Took a little break from the forklift and made a start on the character. Here's some of the ref I've been collecting. The cartoon character seems pretty out of place, but it's pretty much an exact stylized version of what I imagined, minus the cuteness :D And here's the base mesh so far. I don't want him to be too…
Hey guys, So this is where I am with the ground foliage/lighting now... C&C Very Welcome. I'm attempting to build a tree bark substance but I'm failing miserably... does anyone know of a decent tutorial on concepts to build tree bark shapes? or does anyone happen to feel kind enough to share some techniques for me to get…
Couple things I notice regarding anatomy -- but do double check because I'm no expert : collar bone too low, and should extend to where it meets top of shoulder. Collar bone should meet together at the base of the neck where you find that little dip where the neck muscles tie onto the bone. I think this area is important…
the main thing that I notice is the size/roundness of the thigh/legs compared to the pelvis/butt. The front from her hip to her thigh almost looks like a continuous plane. Honestly, to get this right, I would suggest looking at REAL human models. You can go to 3d.sk or even just a swimsuit page. You are missing a few key…
Here is some assets I have modelled, sculpted and painted all in ZBrush just for my own project. Just something quick to show off some more stylized skills. It will be a small turnstyle style scene of a hill with these assets on it, with the sheep being the main attraction. The fence again will be moved around to that it…
Well, it's obviously too late but quitting your job and moving without having a job already lined up was a pretty bone head move. That being said, you have to make the best of it. If you have no folio, you're not getting a job, it's that simple. No one is going to give you a shot because you have 6 years experience if you…