I think the polycounts fine. Sure theres a couple of tris you can shave off i na few areas, but if this was for a first person asset, its fine. Its not like you would see it with another weapon on screen, and it IS a pretty round object. I mean, I'm used to working with 12-16k budgets for FP weapon sets, that includes arms…
I vote for 32GB of ram and a 780GTX (non-TI). When working with a lot of high res textures and Maya, Unreal Engine, etc open you'll be surprised how quickly you can eat up 16GB. Nothing is worse than running out of ram and having to constantly manage what applications you have open. (well there are worse things but I'm…
Id say as a 3d artist the only software you have to buy outright is ZBrush. Even then I saw some pretty nice sculpting done in Blender on a youtube demo. In your shoes I would go with Gimp, Blender, Xnormal, Unity and Unreal 4. All of which are free. I used Blender a few times out of curiosity and was pleasantly surprised.…
For what it's worth, one thing that got a lot of people excited a couple years ago was Iheartsketch, which unfortunately never came out : https://vimeo.com/1669862 It is a bit different from your tool, but I think it is a good example of the kind of innovative creation software that the community here might be interested…
i love it, the tech is super awesome as well. i get 60 capped fps and ~145 uncapped fps. intel i5 2500k o/c to 4.2 ghz cpu nvidia gtx 560 superclocked 2gb gpu 16gb g.skill pc3 12800 ram 500gb 7200rmp hdd
Hey Forsaken, Please see: http://polycount.com/discussion/161818/answered-add-more-channels-missing#latest TLDR: I've been notified by Teddy that 'Add more maps' is planned to be added back to the base creator. Thanks for letting us know!
Here are some good YouTube channels that might help you, they sure did help me grasp Modo faster after switching from Maya: https://www.youtube.com/channel/UCDmOobbSOonY66M6fsJO7GQ https://www.youtube.com/user/patcran/featured https://www.youtube.com/channel/UCQ2NYo3MqqKi96TqQyl5_jQ…
Not trying to be a dick here but that skull is just wrong in pretty much every way and to be honest the best crit i can think to give is a link to human skulls... Better off working from reference, using low SubD to get the forms in and then doing detail.…