@Obscura Is there a way to get Screen capture cube to render post process volume and volumertic lighting? The cube render target isn't displaying them in the 360 image.
Architecture inspired by a real location: The Constanta Casino, Romania. Built with Modular Pieces in 3Ds Max. Rendered in Marmoset. More renders: https://www.artstation.com/artwork/e0kKXZ
https://www.artstation.com/artwork/PmDQWn decided to rearrange some old props and do render tests in blender because I've never done it for serious rendering and stuff
Pretty sure @cmc444 is rendering in UE4 here, so realtime? The shots are definitely planned and set up, but still a realtime render. Maybe I'm misunderstanding you.
That High Poly render is SO awesome. Mind a quick breakdown of how you achieved it? Really curious as to the steps you took to get such a clean looking render.
Marmoset is basically a standalone real time renderer. It's great for learning how to polish for a game engine and for getting really high quality renders. It's definitely worth the investment.
https://youtu.be/YvMVqKBuA9U Little chimp walk, model/rig/renders not by me! There are a couple of frames missing on the first render, so I've put in another at the end.