Discoloration is fine, but your average color should be close to that normal map 128 128 255. Should look more like this for a boxy asset, http://3.bp.blogspot.com/-2Z35mw4QhXA/URpHAR-I7cI/AAAAAAAAAJE/1cQi1ApRU9w/s400/Normal_Map_bump.jpg
Hey Romale, I don´t know if you want some feedback. But I would consider to move the sword higher. It seems like a fully functional robot hand would be rendered totally useless because of the sword. It would nearly always prevent him from grabbing anything :) EDIT: I just read that this mech would be made for flying…
This: http://1.bp.blogspot.com/-mMcKGqQQ97c/T9Ic32JrbqI/AAAAAAAAAZs/D3Qz_zokI1I/s1600/cry1.jpg is VERY good. A few things. The normalmap seems so be wrong, it should be max standard with the green inverted for CE3. The wood is way to orange, you need to tweek that. The wood doesn't really have any "wooden" feel to it…
now it's starting to make more sense! :) better timing and what not! keep cleaning it and this will turn out great! I think the timing of everything is cool, stylish and all that. still think the draw of the last arrow is too fast though, the first two are fast, but are at least readable. the third one just snaps into…
My problem with it is: It don't scream WoW to me. I think your textures are a little to detailed. Take a look here: http://1.bp.blogspot.com/-egqBDcTUBcQ/UG7MSlzJ8fI/AAAAAAAAByk/-4k76DHbPVo/s1600/moonkin_pandaria.jpg Try to ignore the fat moonkin and focus on the wood texture in the back, they are far more stylised then…
I might be completely off with this so take it with a bit of salt, I don't know much about composition. I get the feeling that when viewed from the entrance side there are some incongruences with the scene. With a bright sky like that, I would expect the flame to seem less bright (less contrast + light interference etc). I…
Hey there ;) Here are few of my latest pieces I did. This is a WIP of a lowpoly model done for a game project I was working on: Floor panel for the same project as above: Rusted pipe modeled for fun: Another pipe. I would model and texture it differently now after some time: Some simple tables: Mattresses: Spaceship: Alien…
That's looking better. Pelvis could still use some more work though. I'd link some reference images, but they're all not work safe! I recommend taking a look at some more nude pelvises. One thing you could try is to avoid an acute V shape to the crotch as that tends to be more masculine. Something wider would work better.…