I get this too. try clicking the link a second time after that. Seems to work for me. You can also manually remove the !# from the link as well to get the proper article being linked. Links that do not work properly is not something that should be happening in 2011. It could have perhaps been okay back in 1996. My personal…
So, I got around to do a quick write up about my lighting setup. It's pretty generalized, I hope you guys can get some ideas from it.... I took some screencaps from the editor, the images are 1920x1200. You can enlarge them to see the text settings. It's 9 images total. :)
A 1920x1200 LCD res screen has 2,304,000 pixels. Each pixel can be given a value between 1 and 16.7 million something. So thats 2.3 million to the power of 16.7 mill. That's a hell of a big number of combinations when you get down to it. Many modern games suffer from samey/bad art direction and they all start looking like…
Before you go and take a big risk, I have to ask whether or not you know that in order to import and export characters from iClone 6 into other programs, you need 3DXchange Pipeline, which on it's own costs over $400, $600 if you take into account iClone 6 Pro, then whatever additional money it will cost to buy expansions…
Some kind of black magic. I think he prefers to call it mojo.. er, modo. No wait, I think it was mocha... Nah, that can't be it, that's tracking software... Sounds interesting. find it if you can. The Pixar guys actually did enter coordinates in manually when they were starting out. There were no modeling apps available so…
i am have been quite skeptic too but... I recently got the AMD Firepro W7000 mainly because i needed a fast gpu that is certified by autodesk for mudbox and at the same time runs dx11 games pretty well. i took a risk, and to my surprise it is doing both of them very well so far. i can now sculpt in mudbox with 60mil+…
Because 1911 are so customizable, the designs can vary hugely. 1. As for your slide serrations, I made a gun a while back with some slide serrations and had a lot of trouble with the modeling aspect because the cage wasn't perfectly aligned. Test out your normals on just the slide and see what kind of results you get but…
ah, so thats YOUR portfolio. ive oggled it more than a few times. great stuff. i think theyre perfect size. im running at 1920x1280 though. maybe leave them at an accessible res but have a way to download all the pics on one page at a high res to their computers?
Hey there James Currently your sculpts lack solid structure , but that can be easily fixed My suggestions is to check this link and follow advices given there : http://polycount.com/discussion/191880/bust-sculpting-anatomy#latest
Since the geometry depth doesn't fluctuate intensely between the smoother parts, after some reworking I decided to do a trivial intense lighting render to give a clearer idea of the shapes involved. Here it is, 1920x1080 this time.