This is my first stop shop for any project, I'm not sure who this person is. But they have collected one of the most amazing and extensive selections of the best artists in the world. https://plus.google.com/photos/+LorinWood/albums?banner=pwa If your doing anything to do with Syfi, you need to know who Syd Mead is.…
@pior this is all good feed back, and some of these points are in the process of being addressed. as for Sverchok, if you're interested in these kinds of things please do take a look at Houdini (the demo is free and feature complete), I haven't really looked too hard at Sverchok to see the extent of it's abilities but I…
@alvordr- this is for game, The wireframes are hectic because this is the model parts after I have already smoothed, I will work on cleaning them up and making my edgeflow much more clean. Thanks! @St.Sabath- Ipod is totally gone, I was very iffy about that part and you really helped in making that decision for me THANK…
in my opinion this line of work should not be considered as a low level minimum wage work. so charging $10/hr doesnt make sense to me. also consider that this line of work involves years of training and usually quite a bit of $$$ investment every year on various things. if you are a beginner without enough high quality art…
I've got a 24HD and a Companion Hybrid (13HD screen) and they both work great, the dissonance in size between the 2 is a none issue I find within 60 seconds of scribbling. The 24HD is heavy and it really dictates the way you have your set-up, I got it when the 22HD wasn't released but having tried that extensively I might…
I absolutely love this environment! It's quite amazing! I've been trying to learn a bit from it, and I had a question about the main material. I'm hoping someone can help me with this. I was looking through the main material, and what I was most curious about was the Diffuse Color 2 parameter. I was mostly wondering how…
Thanks Shrike,Cglewis and SuperDuty foor the reply/feedback! So let me start with the beginning. I fixxed the photos thanks for the suggestion on Hostr. As you said Shrike, the shadows cast are indeed to harsh, I just did'nt notice it until now. Uploaded some higher res shots so I could get better feedback on the wireframe…
Hey there, Registered just to resurrect this. The thing about ZBrush and Pixologic is they have a clear plan. There are many big brands out there that make certain kinds of productions a lot easier because it is their niche and ZBrush is constantly moving towards their own niche as well. I am no professional, no master,…
Part of the idea of keeping the pieces of the building separate was to have a very modular house. Combining the assets in Maya is a work around, but reduces the ability to have a very modular scene built directly in Unity. The beams of the houses are used in many other areas of the house, there are many shared assets to…
@switz: Thanks dude! I can't wait to get to texturing. @walklikethis: Thank you! Most of the indents are made with floating geometry, like explained in this thread: http://www.polycount.com/forum/showthread.php?t=85326 The places where I couldn't get away with floating geometry (generally where the surface I need to indent…