Got it and really enjoying it so far, its gone back to the BG2 times and everything is customisable once again. The tactics and gameplay are like Baldur's Gate, each character can be controlled and levelled up. I think its good that you can have a battle until only 1 of your team is left standing and then the dead party…
There are enable backface culling for display and for selection as far as I know. One is part of rendering (should still show up on skeleton mode) and the other is a option in the preferences. Make sure both are off. I upgraded to Maya 2012 and it come with the preferences option as on by default and it bugged the hell out…
Purely from a 'get as many people to use our software as possible', and with Apple making (tiny) inroads, and entire countries switching to Linux for all their government/education software, I'd have thought their would be a stripped down 'core' edition that was practically free. I'd would just have a boot up, a file…
Josh: ZBrush is all about the cpu, just make sure you have a quad core and your golden on that front. Ram is important to so you can load alot of geo into your scene, but its not directly linked to viewport frame rates, that's what the gpu is for (in everything thats not zbrush). Actually nvidia is releasing the next…
Blender 2.79 comes with some new exciting features, and one of them is the Principled BSDF. Normally a new shader lets you create one more type of material. But this is different, because this is like every shader rolled into one. Simplifying the complex node setups that were required before, into simple easy to use…
This is really hard not to like :) ) I just wish there was... moar! Reflections looking very nice btw. Make some generic bg buildings and flesh the scene out a little... With this much fog you could really get tons of mileage out of an instanced cityscape :) There's also a depth-node in UDK that you might want to look…
@ keg: yeah the legs were too long...although I don´t use modelsheets at all...so the proportions will change slightly anyway. @cody: yeah, he is a bit "generic" still; I´ll try and come up with ideas @elysium: yeah, you´re right. I need to be certain of the design because modelling would take a while. I didn´t practice…
It's a bit hard to tell how the eyes feel on his face in faceted mode with just grey on grey. Try adding a quick shade of tan to his face with a white eye, this way we can get a better read of how it may look. Also for the mustache and beard try extending the plane so you have a bit more to work with when using alphas.…
actually gauss, in my opinion, I think they should have made the demo end earlier. The perfect place to end it would have been when he falls to his "supposed" death and appears in the desert with his grandpa. Or just ended with the fall. Still, happy to have the extra bits. Some things I was thinking of. How come you can…
Yes there is a way to do real transparency in marmoset. You'll need to create an alpha channel for the cockpit with greyscale controlling your opacity, detach the canopy itself, and import both into marmoset. That way you have 2 models essentially in marmoset, your Helo and your Canopy. Create a separate material for the…