Very nice mate, I can't tell if the grunge in the middle is meant to be soot grunge or just dirt, might be worth trying to give it abit more direction? http://3.bp.blogspot.com/-vc5MUg4Q05A/UCXfnswE-gI/AAAAAAAAA6M/Bh22A6Nuoy8/s1600/Fireplace+-+BEFORE.jpg
So, after having being ridiculously scared of the use of triangles for absolutely no reason other than 'quads are pweety' Lee poked me and showed me a good use for them to make sure that the silhouette is the way you want it to be. When working with wrinkles they come in very handy actually I had wrinkles that spanned…
I use 3ds Max for the modelling and the baking (rendering to texture). I'm fairly new at it so i'm not sure exactly how the smoothing groups come into play. What i have been doing is using textools "smoothing groups from uv shells" tool (I learn't this in a step by step tutorial so again not sure exactly what it does :S).…
Aaaaaaaaaaah. Okay, I feel a bit silly now but thanks for enlightening me. We were taught here that the entry-level for the CG business is an internship.