It's not the games that are being Greenlit - it's the lack of games that are being Greenlit. There are established developers with complete products that are being forced to go through this process just to get their game in the store - and getting stuck permanently within it. Here's a recent example of a detractor saying…
Hi. That warning probably comes from your browser, it's noticing that the login screen is using http rather than https, which is more secure. It's been talked about in here before: http://polycount.com/discussion/190121/https
I don't buy the "games are more complex thus they will have bugs" argument. Whirlpool doesn't make a semi-usable washing machine and then sell parts down the line to replace the problematic parts with high quality ones. I can't think of any respectable company that does that. Companies who have made a practice of such a…
I have provided the scene files so you can compare to the speeds in the videos I released. War Machine Model- under the Autodesk Content EULA http://area.autodesk.com/userdata/fckdata/197/file/WarMachine_GW_001.zip Once again, let me state I am getting absolutely nothing from Autodesk in return for those videos, I just…
Yes, it did. Thank you. Another question. The image width/height of the capture seems to use the screen window versus a file output. Example, below is the default 1920x1080p (60% reduced) and then changing it to 1334x750 (60% red) and it just cuts the screen size versus resizing. Will there be an option in the future for…
not sure if this is what you are after but MM did this: http://www.polycount.com/forum/showpost.php?p=1917377&postcount=11248 and shows a breakdown of his maps here: http://www.polycount.com/forum/showpost.php?p=1917473&postcount=11256
I decided to spend a few weeks learning and testing as many options as I could for baking normal and AO maps. I posted my tests and the links for most of what I referenced as well here: http://www.polycount.com/forum/showthread.php?p=1914269#post1914269 The last couple of days I have been working on a vertex blending…
Thanks for sorting it out :) It's supposed to be a futuristic space racer based in the year 2064, the styling of the background is trying to convey a sense of speed as well as trying to look like those old grand prix posters from the 1960's
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