I probably should have asked what you used to bake. I just did a quick bake in Knald and it seemed the bake worked perfectly fine. So it would seem like your bake was the issue. If its the bake causing the problem it means your baking cage is either too small or too big probably. Knald has a slider for it but whatever…
So what I'm looking for here is just a general idea of how people go about building their environments. The piece I'm trying to put together is in another thread, here: http://www.polycount.com/forum/showthread.php?p=1656193#post1656193
Heyooooo I love Zbrush questions! 1- Preferences>Undo History>Uncheck "Enable Saving." Remember to save your master config! 2- Not sure yet...I dont really use their topo tools. With the curve tools If you hold Alt and stroke thru the curve it deletes the curve tho? I will try it and get back to you. 3- I imported my UI…
Just got the mischievous ricky gervais eyes. Anyway some people don't like to acknowledge it, but realism is the standard by which we judge something to be good or bad. That armor you made would look more impressive on a realistic looking figure. Just grab some reference from a site like this for example, sculpt a more…
This definitely resembles a shortened Remington 870. This shotgun doesn't have that many parts and it's fair to say you've got the basic idea; it looks fairly accurate. I'd like to see some wireframes though so I can judge the topology a little better. Best way to add variation is in your textures. Gather a load of…
Hello. Here is the final version of my historical Ardennes Improvised Ambush Pattern. Work in progress thread: http://polycount.com/discussion/163813/wip-oberkommando-west-historical-ardennes-improvised-ambush-pattern#latest Steam Workshop: Summer version: http://steamcommunity.com/sharedfiles/filedetails/?id=607430773…
Sadly the ending is just a tiny fraction above Rages... It just sort of... Ends :( Oh well, now time to 100%. EDIT: 100%ed, all achievements unlocked... Thats one of the shortest 1600 points I've ever spent...