Pior, that's a nice suggestion ! :) Modo has that built in, also there is such feature in the polyboost toolset.I was thinking also about something like 2 dimensional selection, again based on the mouse movement direction.What I mean is a two step selection, where first you move the mouse up or down to expand the loop in…
Unless I'm reviewing an animator, I personally prefer images. Images load faster, can't be fast-forwarded, are easier to keep up-to-date than a reel, and there are fewer ways to screw up presenting images on a website than cutting a reel. I understand your point but you're arguing against human nature here, as well as…
haba you were a great help. I'm trying to convert it from a uv distort to a distortion effect and it's... not going as well as i'd hoped. It's a cool effect. But for some reason it seems to be shifted from the top right to the bottom left. Stretching it at the top right and squashing at the bottom left. Then theres the…
But almost everyone stopped making games for top of the line PC specs a decade ago. Now that consoles are king whatever hardware they release with is what most games are designed for. Getting a top of the line PC specifically for a game, isn't going to allow someone to unlock greater "graphics" that aren't there. I…
Looks top notch. The bright green doesn't really bother me, it kind of seems to fit with the style. I like all the little added details, like the bricks in the ground and the slanted cross. A couple crits... It looks like there's a seam running down the roof in the top pic, right where the white hotspot is. Also, the moss…
Hi all, i'm in trouble again :( I solved my problem with the camera but now i'm dealing with mouse movements: first off i need to disable the mouse (i won't need it 'cause i'm moving with arrow keys and my point of view has to remaing still while moving). Than i need to toggle the mouse ON while i'm standing still, to look…
And seriously, stop smoothing everything. Just replicate one of the planar face models we gave you, and then we'll talk about edging it closer to realism or whatever else you're aiming for. Foundations first, confusion later. You don't need to confuse yourself with steps that come later, just focus on what's right in front…
stop sulking, Ben. its bad for your back ae: in good time, my dear arman. when i give my site an update, i'll post a portfolio thread. at the moment its just a shit ton of jpegs in a zip Peris: do some so I can see! : ) and yeah, DR2 was largely dependent on diffuse textures. bounch: thanks man! i get a good deal of…
<u>Chicken Biryani -Feeds 8</u> Read the entire recipe first before you do any of this. it's important to follow step 7.) and let the chicken marinate overnight 8 med onions 4 eggs 8 tomatoes 2.5 cups sour yogurt 1 pod garlic or 3 Tbs 3 green chillies chopped 2 kg's of chicken 2/3 thighs 1/3rd drumsticks 1 small stick…
Reflections in reflections. This was very easy. We just need to take the reflection vector again when we hit something inside the reflections. We can make an int for counting bounces, and set a hard limit if we want, or we can use arbitrary max reflection ray march steps, and just stop when we reached that, or hit the sky…