An exercise in project follow through, poly flow, ...well, everything. Shooting for low phone specs. 500 tri max 4 characters. possibly all 8 bit textures w/ alpha if needed. Meshes are close to final, textures/uvs need some work. Tank. 340 tris (x2 with bile), 256 tex. Jockey witch bile
little slow as this is a spare time project, the lowpoly and bake is pretty much done. It's not super low, 6735 tris, but meh. The bake looks pretty solid in maya(where it was baked) but there seems to be some slight errors that show up in Toolbag. I triangulated before baking, as i heard toolbag can import with different…
Thanks kwakkie, and I appreciate the honesty. I do agree that this could be optimized further and would need to be for certain platforms. However from my experience this model would work great and in some cases an LOD may would help but it all depends on what kind of game it lives in, and even what area of what level it…
i agree about the color, and most definitely that pole. there is something totally weird going on with that in the material or something. looks almost like it was composited in and very dull ATM. given the wear and tear the rest of the environment has, this thing should be rusting and leaking. as it stands now, like most…
Whenever I use the emissive effect it will cause the whole scene to glow instead of just the thing that should glow. For example lets say you have a lightsaber since thats something we're all familiar with. You want the blade portion to glow, but not the hilt or the person holding it. The only thing I've discovers thus far…
Hey any one looking to have someone model a low poly character for game email me at srussell3d@gmail.com i will show character sketches and 3d work because i do not have a site At this time, thank you Please provide referrnce front or side view of game character in email
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
since all the cool people are doing low poly characters from older games i thought i would try. using the Boss specs from the cgchat mini-comp. hopefully someone can tell who it is. my face character from a so-so game in a great series. 511 tris. hair and 'square' will be alpha mapped. about 6-7'ish hours. only some base…
Usually.... Edit the mocap clips on the low poly or proxy mesh. Final renders on the high, after all motions are approved and where displacements maps (and other maps that can slow realtime viewport playback) are usually used over normal maps for game trailer style movies since they do a better job showing silhouette…
I have an A10 3.4Ghz + R5 and R6 graphic cards and crimson and I experienced issues with the CPU clockspeed (It wouldn't go higher than 1.95Ghz in a game while settings where set for high performance). Graphically it would also not work well, very slow and buggy. I reverted to catalyst and then back to crimson (I hate the…