Noticed Dirty Bomb is made using Unreal Engine. This is the first Splash Damage game that doesn't use idTech, if I'm not mistaken. Interesting. Can anyone comment on the switch? Not trying to stir things up. Splash Damage has always done amazing stuff with idTech and I'm curious why there was a move away from established…
Looks really nice, but the damage seems kinda odd. The front and back look all bumpy and such like someone had fun with a bat, but then took out a knife and went to town on the sides. The long pipe, especially in the mid-section could use a little bending. With that much damage to the rest of it, either those pipes are…
Yep, image was deleted because it infringed on copyright. Better a friendly slap now than a lawsuit from someone serious later. I agree- come back with a fresh paint and you get a second go! You can really damage your reputation if your caught cheating- it calls all your folio work into question and would seriously damage…
Ely: If the condom is damaged it will not work and not all damage is easily visible. I think the timeframe for saying "I don't want the kid. If she wants to keep it she has to pay for it alone." should be as long as the timeframe for the woman to get an abortion. Probably with a notification for the woman that the child…
🚀 NACK — Mobile Real-World Capture Tool NACK is an offline mobile tool that transforms real-world surfaces and objects into digital data. Using only a smartphone, NACK allows you to capture textures, surface detail, depth information, and material properties — and instantly turn them into usable digital assets or analysis…
Hi there, I'm really liking the model. I would say that some of the things that makes a space marine more realistic or convincing are battle trophies, purity seals, and battle damage on the armor. Battle damage can be done with textures of course, and trophies can include anything from a fallen enemy, certain decorations…
Looking good. The material on the grips came out really well. Only crit is that the edge wear could use some refinement. I can see some edges that are not very exposed that are actually highly damaged and some edges that are very exposed that have comparatively little damage. Its also looking a bit too uniform on the heat…
go up to document, then export :thumbup: as for the piece, your off to a good start, ive seen a bunch of others try this is the past. in my opinion the damage looks a bit too uniform over all the shapes going on, i would try and break it up a bit possibly with some less damaged areas (if that makes any sense, sorry been…
Looking good Wiktor. The only thing bugging me at the moment is the floor. It looks great but having dirt/stones all over it suggests it's heavily damaged and unused. I'd imgaine if the cellar was currently in use the floor would be in a reasonable state with most of the paving intact except for a few areas of water damage…
@wannabe, i looked on the red link as well but they included this. "Editing the registry directly can have serious, unexpected consequences that can prevent the system from starting and may require you to reinstall your operating system. Allegorithmic takes no responsibility for any damage caused to your system by…