It kind of bothers me how the environments try so hard to look bust up, while having super straight geometry. Tilt over some of the stairs' handrail, add a half broken step, make some real geometry dents in the walls (or even just move the vertices a bit) have heaps of fallen plaster. Make sure the keeper's room has some…
MoP: I think you are talking about the World of Warcraft cinematics. I remember watching the video, I just rewatched it, yes they used Max. However, just as with Blur's switch to XSI, they must have decided that the time they had invested with tools and knowledge was finally not worth it. I know the Maya modeling workflow…
It works in 3dsmax 2017 with biped. Abandon all hope for bones tho... (This arm motion feels oddly appropriate for this thread...) They've royally screwed up bones in newer versions of 3dsmax, at least 2017 and 2018. It does the same thing you guys are running into. EDIT: I just tried it out in 2019 and it works with…
RexM: Oh my...! Thanks a lot for your crits! Really happy to see a post from you here! :) Here is a small update: First of all I re-structured the firs to and re-made their trunks to make them a bit more realistic and adress the issues RexM mentioned. Second I made the first broken trunk/branch and oriented it on RexM's…
It could be one of two things (or maybe more...). 1) You made some edits lower in the stack that affected the upper modifiers. Everything in the modifier stack is dependant on what is lower, make changes to the foundation such as adding or removing geometry and things can get dicey up the stack. Every vert gets a number,…
Some of the details you've created get lost in your low poly model. While there is wonderful detail in the rear of the gun, the silhouette gets a little lost up towards the muzzle brake. If this guns is only meant to be seen from the rear, then it's fine but if it's ever to be viewed from the side I'd recommend throwing…
Thank you for taking the time to respond, but just to clarify, I’m not asking how to use Maya’s “Parent Constraint.” I’m pointing out that the feature itself is fundamentally not a real parent constraint, and that’s the core issue. the problem in the link you shared can indeed be solved by a "copy transform" (by blender…
I have made this list because a lot of people have be asking for it. Legend: R-"Ready" It's model is item ready and the requirements are there. BD-"Broken down" The hero's model has been broken down but requirements are needed to put it in game NB-"Not Broken" The hero's model has not been broken down and there for not…
Sorry for a lack of updates. This past week the car was at the transmission shop getting the transmission rebuilt. Seems at some point (we're not sure if it was recently or many years ago) the stall converter got jammed onto the transmission, so the gears inside got moved around and when the car stopped moving the other…
Hey everyone, I have a question for the experienced artists here. I'm a junior artist who recently broke into the industry but haven't landed a proper paid role yet. My portfolio isn't cohesive because I don't have a lot of artwork with the same style yet. Meanwhile, I'm also trying to secure another job or some freelance…