[ QUOTE ] We actually have a program that lets you paint on it to "comb" the surface, i'de show some examples but its all NDA stuff, sorry. [/ QUOTE ] So do you have an example then where the direction does change direction? This one looks like it's just following the blurred black and white noise around a horizontal axis…
Thanks EarthQuake I am not trying to diss on Marmoset or dDo I do love them both. I am however creating small scenes at the moment (with UDK & Cryengine) with different ideas for my portfolio and I would like to see some examples. For example single assets I will use marmoset & dDo but I also want to show them inside the…
The diffuse color is basically a mask for the strength of your thin film. As you head towards white, it decreases. So what is your diffuse color for the glass? Clear glass usually is 255 white. Then you can add Fog Color to increase the glass color where it gets thicker. Effects like this, where we are seeing further…
Take all the following with a grain of salt, but here's my feedback from my short moonlighting career as a lighting artist: Its becoming more common with this generation of game development. It'll probably be even more so in the next generation. It's often not just a 'place and tweak lights' job though, as often you'll be…
In a rare moment where I disagree with Pior, I have to say that is a pretty bad example of lighting and rendering. The shadows are all washed out and uniform, it makes it hard to see exactly what's going on. Looks like a ZBrush screen grab, which in general is not great for showing off modelling skills, unless you spend a…
So ive come across a problem baking 32bit maps in marmoset. Im not 100% sure whats going on but it seems the colour profile of the psds are wrong. The files load in and appear much brighter than normal. Baking 8bit and 16bit is fine. 32bit exr bakes from xnormal for example work fine. examples below, Im hoping its…
We're on the lookout for an experienced UE4 technical artist with prior experience creating convincing water, waterfalls and fire. Must be realistic and have good performance framerates. Here is a decent example showing what we're after: https://youtu.be/wOKxBlk7TPY You'll work remotely with us through Skype Must have…
In an environment art portfolio how important is it to show that you can work modularly? As of now I am building two full scenes and I was then going to hilight some of the more interesting assets. I am of course going to do a few texture and tri breakdowns for these assets. Is it important that I include some examples of…
I am a 2D/3D artist specializing in next gen characters. I can both model and texture using varoius softwares including Mudbox and Photoshop. I am very fast and effienct and available for immediate off-site contracts. Here is an example of my work. As well as my contact info. Email me for prices and availabilty. More…