"Mel Colm-Cille Gerard Gibson AO (born January 3, 1956) is an American actor, film director, producer and screenwriter. He was born in Peekskill, New York, moved with his parents to Sydney, Australia"
thanks, and yea, I'll keep an eye on that, I'm aiming for 256 pixel/meter density with the final meshes. I just finished the straight version of the stairs set. Time to work on the diffuse texture :) quick test :
It doesn't have to be the same, but make sure that your texture sizes are powers of two, that is 32, 64, 128, 256 etc., otherwise they wont be streamed. You can use texture sizes like 1024x512 etc.
In a gnomon dvd, Scott Spencer said that "zbrush beginner's sculpts are lumpy because they jump to fast in higher subdivisions, I recommend his dvd: http://www.thegnomonworkshop.com/store/product/953/introduction-to-zbrush-4
The kid looks more like a zombie... Also, what on earth is the 95k tag? Seriously? They all look like Illustrator doodles, of famous games with zombie theme thrown in. At least get some gameplay up there.
Cool! I love hand painted stuff too. I would also go with the 256 texture, still looks good to me. And for a hand painted texture you won't lose a lot of fine details.
271 photos in reality capture: Cheap harbor freight calipers to compare scale accuracy to real object. This is in mm. And my setup is a bunch of philips tl 950 lamps attached to steel tubes clamped to the ceiling:
yeah you dont want to use a resolution like that, the video card will size it down to 1024x512. you need to use textures in powers of 2, ie: 64, 128, 256, 512, 1024, 2048, 4096......
Finished the bow . that 256-128 texture is heartbreaking to see in the menu screen:) workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=168695239