Okay sooo. I dont find any reference for the previously showed butt stock, so I will make this one. At least it has more things to put onto the normalmap. And this is what I have by the way. http://img607.imageshack.us/img607/6389/zdn0.jpg Tell me how good or bad it is. The supporting is a little exaggerated at some…
Malcolm you should be good to go now. For new members we have some info in the Information sticky (http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1), We don't expect long-time members to know about this though, as that thread has evolved over time. Just good to know about. The…
you should be thinkin about the proper way to use forums. http://www.polycount.com/forum/showthread.php?t=63361 i know theres this big valve polycount thing and folks all over the internets are scurrying into our happy home hoping for a tiny bit of excitement and glory, but try and keep your excitement in check. also the…
FYI, here's how to embed images: http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum When you select each of the two bone types, what do they show in the Modifier Stack? That should give you some clues. Which version of Max are you using? Some info about how bones work:…
How to embed images: http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#embedding That's a strange result. What steps did you use to create the hose mesh? What steps did you use to create the path? Also, have you tried Reset Xform on both?
started up a new IG for a project I have in the works. Going to be a mixture of game art, tutorials, industry advice and pretty screenshots from whatever I am playing atm. https://www.instagram.com/polygonacademy my views on IG are it should be the place people are documenting their journey/process and artstation should be…
Sticky: Information About Polycount & New Member Introductions http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1