Hi guys,My name is johnnyxiao,I wanna share some of my work here,those all done during these years, more pics check:johnnyxiao.cghub.com linkedin: http://www.linkedin.com/pub/johnny-xiao/24/bb7/183 FB: https://www.facebook.com/johnny.xiao.39 Email:cg_xiaoqiang@msn.com
From the various sources axe 1 got the most interest so here is the sculpt :3 The low poly is also made with the LOD0 being 294 tri's and the LOD1 being 196 tri's, I'll be posting them once some of the texture work is done. Thoughts?
This might help https://www.3d.sk/photos/search/query//thumb/small/standard/1/premium/1/category-5/21-30/category-115/Woman/category-139/T poses/category-145/White/category-169/Nude/page/1
Exciting stuff. Unfortunately I bought Silo 1.42 before July 2005 so looks like I'll need to take the $59 upgrade option. Still worth it. Great that they finally sorted out the interface. Edit: The version I bought was actually Silo 1.3.
thanks for sharing your work, mysticcoder. version 1.2 didn't work for me in Vista 64 Ultimate, but your 1.3 update works great! (tried to send emails to both the email in your readme.txt and the one from your website and both bounced, by the way). cheers! :)
Hi all, I've been thinking a lot about creating my own top down game for a while now.The focus of this project is the art-side of the game. Meaning I will force myself to create and design; - A Player Character - At least three Enemy types - Weapons - Pickups - A vehicle or two - One playable Environment -…
i was mostly going off the top of my head... USA MLRS, Humvees, M-113s, Avengers, Patriots EU land rovers, saracens, crotales it's also missing squad automatic weapons, shoulder-fired SAMs and light anti-tank weapons...
Right in anticipation of MW2 I was going to upgrade my rig, I currently have a BFG GTX260 896MB now do I SLi it which will cost £139 or get GTX295 £360 -..-; Then thers the processor which is currently a tweaked E2200 and Im looking at Q9950 12 mb cache £200.
Hi thank you Oniram, :) However i figured it out last night by setting game type to UT_Game and not deathmatch there is a small change in scale but enough for me and that leads to conclusion that 160 or 192 should be normal wall height or 256 Max and above for different environment styles.
Looks like they're including Junction Point: http://www.eurogamer.net/articles/2011-01-24-disney-lays-off-epic-mickey-devs This is really facked up. 1.3 Million sales on a Wii exclusive game is considered a disappointment? What exactly were the expectations for that thing?