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Re: What are you working on? 2017
Reply by
AlexanderGol
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May 2017
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Stickies
Personal project done in zBrush. CC! https://www.artstation.com/artwork/r4BRL [1.48 MB images removed by moderator]
3 results
Re: qSave - Photoshop plugin to quickly save textures
Reply by
Chai
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Feb 2013
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Technical Talk
Released Version 1.8 added support for SuperPNG (freeware) @lloyd: the new version above should hopefully help !
3 results
Re: Reflective Material Help?
Reply by
Wesley
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Apr 2012
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Technical Talk
From that screenshot you can see that your cubemap_resolution is 128. You'll want to bump that up for a better reflections.
Re: Torias the Emperor model
Reply by
iEvgeni
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Jul 2017
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3D Art Showcase & Critiques
Topology preview. 14k polygons overall. Would be less if i didnt used zremesher on a couple of parts, eh.
Re: UE3 Light casting sharp shadows
Reply by
Junkie_XL
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Feb 2009
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Technical Talk
Out of curiousity, increase the light map resolution of your static meshes to 128 and build the lighting once again...
Re: UE4 Adventurers Desk
Reply by
Snefer
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Oct 2014
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3D Art Showcase & Critiques
Are you using parallax mapping or tesselation? Cause that goblet looks like alot more then 14k to me :D
2 results
Re: [General Discussion] - XBOX Live gamertags and games
Reply by
r13
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Aug 2006
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<iframe src="https://gamercard.xbox.com/arthurteen.card" scrolling="no" frameBorder="0" height="140" width="204">arthurteen</iframe>
10 results
Re: Deamon Toughguy
Reply by
MoreDread
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May 2011
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3D Art Showcase & Critiques
only 1.8? i really gotta learn to make better use of my polygons then...
2 results
Re: Medieval Village WIP
Reply by
cholden
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May 2012
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Pad the terrain intersecting meshes down another 128 units to improve transition quality.
Re: Ok 3 questions, Normals, AO, and UE3 Emissive
Reply by
onionhead_o
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Dec 2009
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Technical Talk
for combining the normal map. do u input 0-128 in the output or input in levels?
2 results
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