Alright! At last robo-hunter is coming to life :) . With the generous guidance of Pedro Lopes and Hamish Bode I was able to give the character more life. Here are the most recent results: (She will be wearing heels! Still some proportional work left on the hands/hips) Anyone interested in more of Pedro's awesome work can…
Rented this from Blockbuster the other day and completed it the same afternoon inc. the arcade mode! It wasn't a patch on the original, way shorter and very repetetive. Last negative point I have to make is that bullets don't really seem to connect properly, so shooting a bad guy doesn't give you that familiar feeling of…
Hi there What would it be the workflow in Maya with Overlapping UVs ? There is no option dedicated to that and the only one that I've found is in the auto layout function that unfortunately does not work :poly127: So I've come out with this workflow , please let me know what are your thought and if there is a easier way to…
Very nice, I would probably not kill this courier if I spot it :D The idea is amazing :D Although I am a newbie but I will speak my thoughts: I guess you will need to somehow show that Hammy is taking some stuff in both walking and flying mode. Usually item creators use elements such as bag to show that the courier is…
The problem with this idea is the board and the shareholders won't allow this to happen. You know the the whole LucasArts closing? Big George kept that studio open because he was making the decisions (and he printed money elsewhere in his empire) so he could float all of the LucasArts employees for the long term. Disney…
Thanks Makkon! I actually do have a heightmap but for some reason on this material specifically it's been a little weird and not blending the way you'd expect it to blend. The cracked mud and other gravel work perfectly. I'll have to take some time to figure out the problem. As far as shaders in UE4, it's surprisingly…
Hey guys! I've updated the plugin with new stuff! Video: https://www.youtube.com/watch?v=LU2XE4lsMuw Some of the new stuff: NEW features * Added rotation manipulators, with options to reset both positions and angles * Added translate, rotate and scale offsets, both local and global * Instantiates objects based on their…
YES! Quick question - how hard was it for codies to get their head out of the fireworks! and "RADICAL!" sand that they'd been taking the Dirt series down and get back to their roots making the new dirt game? Was there much internal fighting/debates about doing a pc rally game with a bit more 'sim' physics (less casul…
Well, just an idea. I think that rising it up to point that only bottom part is on cilinder could be a good solution, because then the shape wouldn't get disorted to point of getting unrecognizeable. Maybe even rise it up to point that upper parts gets cut out. But there goes the core of my idea- rather than using shape of…
Jacksonville, FL. It's a mobile team so we all work virtual on Robyrt and future projects. Until a later date we may or may not come together. There are plans for both (staying mobile or moving into an office) and a line up of games we want to make after Robyrt, a few being prototyped on the side already. In person is the…