in a normal setup where a GPU draws triangles, every triangle is defined by 3 unique points (in order) and every point has the same size/length data structures (normals, UV data etc). This is simple to process because everything is the same as the last thing and its reliable because triangles are always planar In a…
Well, your graphics card has 2 outputs, right? On a 9800 I assume that they'll both be DVI? If it's an old screen like you say then a DVI->VGA converter should do the trick. Once you've plugged in the cable (I'm assuming it all fits together - it should go graphics card DVI output -> DVI/VGA adaptor -> VGA cable -> VGA…
There's a pretty easy and completely correct (from mathematical point of view) method to combine two normal maps in PS. Say, layer A is basic NM, layer B is detail NM. So to put detail from B over A you have to do the following steps: 1. Clone layer B - B2 2. Go to blue channel of B2 and fill it with neutral gray. 3. Set…
The arms are sticking out rather spaghetti-like. Where are the latissimus dorsii? The shoulder could also do with a bit more defined shape. Be it a sharp ride because of the stitching (see image) or more defined muscle (especially bringing in the shoulder and adding a dimple above the triceps) - it needs some slight vertex…
today i wanted to mock up the kind of shader that will be used to place and show the marble floor tiles. Step 1: build my maps, i planned to use multiple marble tiles and i knew i would also need some tile masks. in addition to this i built a few normal tiles and a roughness map for the tiles. Step 2: pretty simple, upload…
I got my first industry job through this route. The way you do it is to call up the studio first and politely ask whether it would be alright to bring around your portfolio and perhaps have a chat with the HR about it. Some will say no, but with some luck others will allow it. I think I got 4 casual interviews with…
Thanks for taking the time to tell us about your experience bridgette :) Let's try to keep the Q&A in the thread rather than emails so that all can benefit and your answers and you don't have to answer any given question more than once. I've got some questions: 1. Does the surface heat up to an uncomfortable level after…
I think it ultimately boils down to this. If you're coming back to give 3D another shot, it doesn't seem like you love doing 3D. However, one thing I noticed during the very first time I got into 3D; I got bored of it because of bad instruction using bad tools from some free 3D class at a local skills center for Digipen.…
Here are some quick guidelines to check your facial proportions: From the front: 1. Eyes are halfway between the top of the head and bottom of the chin. 2. The eyebrow, somewhat above that (use reference) 3. The bottom of the nose is halfway between the eyebrow and the bottom of the chin. 4. The bottom of the lower lip is…
You'd be surprised. Most weapons in games have inaccuracies.:) The Carrier spring is way simpler. Just a cube sticking out and cut at an angle. http://i224.photobucket.com/albums/dd293/LX_Kid/2012-12-29_20-15-40_332_zps82a58be1-1_zpscbecfd2c.jpg Here's a picture of an AK cover, so you get an idea how big the hole should be…