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Re: Whats happening with UV maps when importing to substance
Reply by
petemc
·
Dec 2017
·
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Adobe Substance
If you're using FBX, try triangulating your model before export
2 results
Re: UDK Staticmesh lighting Help
Reply by
Obscura
·
Nov 2013
·
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Unreal Engine
I would try to check in the "tangents and binormals" in the fbx export settings
3 results
Re: Marmoset Toolbag Normal Map Issue
Reply by
iammalte
·
Apr 2013
·
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Technical Talk
Okay I fixed this. Exported .obj instead of FBX :) Thanks anyway!
Re: [Problem] 3DSMax 17 (SP3) - Unable to select some faces... o.O
Reply by
Aboulicious
·
Feb 2017
·
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Technical Talk
I've exported the mesh and reimported to a complete new scene... the same is happening!
Re: SOLVED: Quixel dDo breaks down my normal/ao map when using idmap???
Reply by
BunnyBird
·
Jul 2015
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Quixel Megascans
Now my only problem that i cant export textures out of it...
2 results
Re: IN PROGRESS: Quixel save project bug
Reply by
Synaesthesia
·
Sep 2015
·
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Quixel Megascans
Turn off relative numbers when you export your OBJ.
Re: Merging Problem
Reply by
Disco Stu
·
Dec 2012
·
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Technical Talk
It originates from a City Gis programm exported to me as a wrl file.
Re: Tilt Brush: Painting from a new perspective
Reply by
pior
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May 2016
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Technical Talk
OBJ and FBX export : https://www.reddit.com/r/Vive/wiki/tiltbrush
2 results
Re: painter "auto" normal are always direct X
Reply by
MmAaXx
·
Apr 2017
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Adobe Substance
@Froyok thanks for the reply, it looks like that .sbsar doesn't export userdata
3 results
Re: Answered: Baking Normals and masking issue
Reply by
Synaesthesia
·
Dec 2015
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Quixel Megascans
Hey, Sheree! What file format did you export to the Suite?
2 results
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