Quality in the UK must have gone down then. I worked with quite a few graduates when I was in London who made it right into regular positions. Even here in China we can recruit people into junior positions right away and I wouldn't call the Chinese education system being better than the UK one. Or could it just be that…
Doom, in high school about a year after it came out I learned you could change the game and make levels, which I did with a buddy of mine, we also did dial in multi-player. We had so much fun making custom maps and playing against each other. It was a pain in the ass there was no one around to ask we just had to figure it…
Okay, so I'm pretty much necroing this thread. For the last few months I've been trying to get some info about the school, but there are a few things that concern me. The school's site doesn't feature any student work, and when I asked the staff about this via e-mail, they said that their student gallery was being worked…
So finally I've returned to this project. Things that I decided to change: * remapping of the whole asset Although I had a nearly finished texture I wasn't pleased with what I had. The main reason was a lack of texture resolution. One 2048 texture for the whole tank and interior section was not enough to provide enough…
@Ace-Angel: He linked the art work in the post right about his screens, real easy to miss. Heres something I've noticed recently while working on my new scene, doing a vertex blend of two or more textures is cleaner in your editor/view port, but I don't think you get the best result, at least not with something like cracks…
I'm not going to go into details, but here's how this project went. This is one of the very early images. I actually started this in the summer of 2014 with the plan of making it large, open, and sell-able on the marketplace. I shrank it down in scope once I started the project back up again over a year later. Here's the…
Wow. Quite a broad subject matter in here for sure. I can say first hand that our welfare and assistance system is greatly busted. At least in California. When my wife got pregnant I had just gotten out of the military and was in school. We were living off my GI Bill and my Best Buy employment. Now trying to live in San…
The best workflow is to add AOVs for direct/indirect diffuse/shadow/spec. This way you can isolate the passes and see exactly where you need to increase samples so you not unnecessarily adding samples and render time in areas that don't need it. I HIGHLY recommend doing this. This is a balancing act to reduce noise and…
The alternative to 'appealing' is 'stunning'. You can still make one hell of an impact sticking to realism. Take a look at these photos: This is basically what you see on the reef, even at depths of 1m or less. Make no mistake, all the coral you see is thriving, the reds and greens etc you see in other pictures are due to…
a crappy art asset shown in marmoset is still crappy. dont get easily impressed by the good lighting right away, look closer and you will see the true quality of art despite of the lighting. you still need good technical knowledge to make something look good in marmoset. just take a look at the material tutorials in…