I hope you don't mind but here are some code snippets for tools I use frequently and collected or wrote over the years. * single click turbo smooth swap (on \ off)function switch_turbosmooth obj=( for o in obj do if superclassof o == geometryClass do ( for mod in o.modifiers where classof mod == turbosmooth do( if…
I would suggest reading thru a couple official archive file type recommendations from different archives and countries. Like this one; https://www.archives.gov/records-mgmt/policy/transfer-guidance-tables.html Screenshots of full pages (which I made a couple years ago) worked imo better than saved out htm, html files since…
Yeah I hear you on the frustration level. But it is fixable. First off, your exporter coder needs to understand how Max is creating the vertex tangents when it creates the normalmaps, then he/she needs to either export these tangents, or recreate them the same way on export. There are many ways to create these tangents. If…
I feel like you
can push the textures a bit more, like it could use more roughness
variation break up the surface. You should also play around with the
blending modes on your layers too, especially when it comes with
roughness and maybe even colors too. That plastic grip could use one
or two layers of white noise to make…
OK, how do people feel about Sunday June 12th? They have free admission to MA residents every Sunday between 9am and noon... so I say we could plan on core drawing time between 11am and 1pm, (people can come earlier if they want more time!) then 1:30 or so lunch at the Border Cafe. How does that sound? From the museum:…
Hmmm i'm not sure i believe that it's super hard to get a job as a concept artist. I'd probably say that, much like character art (and game art in general really) it's just highly competitive, so you have to be very good. And that bar is constantly being raised. It's good to be able to do multiple things. In general it's…
Right! I'll look into that. After fiddling with it for the entire day, I found my own way though. Simply putting the core shapes into a levels and making the white value in the greyscale as uniform as possible without flatlining it. If I do this before I throw them into a tiler or a splatter, and then play with the levels…
I tried to sync all my navigation hotkeys across softwares before, it didn't work out so well. The problem is they interfere with other functions, 3d softwares have so many functions that you can't change hotkey. For example when you use a specific tool, in a specific mode you have to hold Shift to add selection, Alt to…
its some sort of bug with udk. ive come across this and to fix it i usually have to go into the content browser, and hover my mouse over every texture, then every material, then every mesh. then in the viewport go into game mode and out about 2 times or so. hovering over the thumbnail will pretty much refresh it. you can…
One thing I dislike about Mudbox is how limited it is when it comes to creating props and clothing.There is nothing like extract mesh,remesh,and those features that eliminate the need for a core modeling software.Although using ZBrush has sort of given me an idea of how to extract mesh from an already existing mesh in…