Funny I wrote some selection scripts to act like XSI's adjacent selection functions today and you can make this object pretty fast in max now if anyone wants to use them. Here are the steps to make something like EQ's result with modo in Max without much effort. 1. Create a cylinder with height:30 radius:30 heightsegs:10…
In defense of the implied dig at fractal art, I would like to point out that part of the 'art' is getting predictable results out of often random effects. As an example, I have recently been working with a quality glass script in apophysis, with some fairly good results. The main challenge that I have set before myself is…
Well still nobody to help us ? Here is a list of the last stuff to add to the mod : GDI Infantry : Umagon : not done (under work) Ghostalker : not done (underwork) Mutant : not done (under work) NOD Infantry : Mutant Highjacker : not done Nod Railgun Infantry : not done The weapons GDI Rocket AA Infantry : gdi AA missile…
I can say that it took me almost 7 years to get my green card. My dad came with work visa (before 9/11) and my family had dependent visas. Then when I turned 21, I was on my own, since I wasn't legally the part of the family anymore. It's a loooong process and after 9/11 it got even more complicated. Most of the companies…
It all has a very stylized design to it for the characters at least. The edge loops are looking good and the poly count seems about right. Some of your proportions are a bit off though on the characters. I noticed right away with the cowgirl her hands and feet are rather large for a woman. You'll notice more girls tend to…
its propably done using either papervision or sandy3d,- and booth require AS3 if you want some serios boost. from the page it says also: There is also from booth an older AS2 version available but even those wont work on the PSP as the PSP has a flash player 6 kit (Sony never licensed a newer version so far). AS2 is…
Im making it, working on the low poly right now as normal map is mostly done (just need a bit more detail integrated via bumpmap on clothing/hair before baking to normal). Not sure if I have not enough or too many edge loops in the face for facial expressions (hell still unsure if ut2k7 will allow morphs and bones, or only…
Thanks for the feedback! I tried to implement as much crit as possible. The original wood had roughness values between .7 and .9 and it looks quite reflective under certain lighting conditions. Turns out the lighting in my first marmo pictures didnt really do it justice and made it look way rougher than it actually is. So…
replicating the video example in a pixel processor works fine - i get a final value of 10 so we know that while loops work in them. looking at your graph... im not sure you've quite got your head around how the sequence node works - to quote the docs: The Sequence node gives you control over the execution flow of Substance…
1. Small scenes where you modelled/textured everything, bigger scene for layout and composition. Latter can be much more liberal with megascans/third party stuff. 2-3. Depends where you want to work. Have you looked into companies yet? 4. Not using references enough, eyeballing too much, not having a decent breakdown of…