Not really. I think it might lessen how much a studio outsources background characters. But those are usually made pretty low budget anyway. Main characters will always be created unique for games. Sure, photogrammetry and scanning are a bit part of that but that is already the case. Metahuman gives you another option to…
Sooo... It's been a long time since I've updated this thread and I've done a TON of work between my last post and now. Was recently reflecting on my work from the last few years and figured I could start where I left off here! These were a few of the custom assets I made for my Tomb of Horrors scene…
Thanks for the reply @slosh . Appreciate the guidance That was my initial reaction as well... Just feels pretty ridiculous to squeeze all that they were asking for in a week, but I let my excitement get the better of me and agreed to it. The specs are 25k tris and 1 single 2048 diffuse with baked lighting. Animation…
My man that sounds solid as hell! Didn't quite get the roughness comment earlier but now I get that it needs more variation and grunges (will stylize ofc) I'll only pass the parchment because I can't be bothered to readjust the low poly that much haha! I love the idea of spreading out! I'll give it a go with the book…
hello there, Spooktober is here and I finally got time on my hands to work on stuff again sooo, some spooky things are coming up and some less spooky but still festive. Pumpkin monster Started working on this yesterday evening and continued for a few hours today. Wanted to make this a shorter project but probably gonna…
Dammmmn Brad, you might aswell just finish the model off for me :) haha Mega inspiring speed sculpt which has really caught her character! It was that inspiring that I skipped the gym just to put a solid few hours graft into the refinement. It was also really useful to gauge the forms on the face which are quite hard to…
hah looking good! I really like how you have interesting shapes for the houses, and their walls are not just straight, it makes for a cool stylized look! what I would suggest is applying that same mindset to the windows as well! make the bottom part a bit smaller than the top ( just like on the houses) , and also you can…
I've seen you make a large noticeable improvement on your overall sculpting. So great job on that. From my experience, it really takes a certain level of slowing down and really nailing the anatomy of an un-stylized character to make the process of learning anatomy a bit more straight forward. Also, I am not sure if making…
Hand painted textures are so delectable. Realism is awesome and all, but hand painted look or other stylized design languages are far more appealing when executed well, I think. Seems like your hand painted wood textures are not only showing off that painterly look but are also interacting with lighting in a really neat…
Hey @Mario_Cerrito! I'm really liking his face and expression. I think one thing that might be taking away from the character is his texture work. The wood bracers on his arm and the stone axe are both looking a little more realistic, but the ropes, his skin, his cloth, and his hair all fall a bit flat. I think you could…