Couple comments/suggestions. You might be going for a more stylized look, so take this with a pinch of salt. Surface decoration looks fresh and uniform - given this is a chunk of rubble, maybe you want to lighten up on the stencil/texture or age it so that it looks more like part of the surface instead of stamped on. Same…
clockwork i have both maya and max, haven't tried xsi or modo but those are likely more geared towards my taste. i've taken a pretty thorough look at blender, and i guarantee you'd be surprised at its functionality and speed. i personally find it to be the fastest for nearly all modeling and retopology. it has my favorite…
Yeah, I agree with the others. Starting to look really good, but those pillars don't look they could support the weight of what they are holding. I also think that parking garage (?) would look better if some of the vertical supports were not completely disengaged, because you have the same problem of the structure not…
I concur with most of what Dwalker said but to add upon that: - Move the social icons somewhere else or at least make the list vertical as they take up way too much space. - Add additional shots for the 3D projects. The biggest offender here would definitely be the UDK puzzle level as it looks nice but is way too zoomed…
4096x2160 (4K) is the cinema/projection standard (what high end projectors at theaters tend to use). 3840x2160 (UHD) is the broadcast standard and what any 16:9 display (the vast majority of displays) would use. The difference between the two is about 6% horizontally, entirely trivial for anything we would be concerned…
Hey @eltarbos , that seems to do the trick, thank you. What is this "improved component space" you're talking about? Any info you could give on the code you just gave would be super helpful to learn from. This is what I understand by reading it: import cs=1? WHat's that? Cant find that in the documentation. That's the new…
You will always get very slight seams. Even if everything is perfect. Will the player be able to see that piece from this close? I don't think. If you would view your model from a reasonable distance, I'm sure you wouldnt notice any seam. I would not symmetry it to give less chance for seams, and because it doesn't take…
@Dr Stench most of the tris go to the undercarriage, the cockpit has 1800 tris. You are right that I don't really have an idea what the model should be used for. I made this only as a portfolio piece but I agree that it would be better if I had an idea about how it could be used in a game. The right and left side of the…
I just hope the experience is as good as people say it is when they said it improved drastically. I got a chance to take the Oculus Dev Kit 1 home from work for a few days and that made me sooooo sick after trying out half-life 2 and minecraft for a few hours. That and my freaking eyes kept trying to adjust to the screen…
Enclosing your printer will also help with warping and delaminating. We added some perspex panels to the older Makerbot we had for a while to help keep the heat in and stop the air conditioning from messing things up. It's less of an issue on the newer ones but probably still worth considering if you it's pretty cold or…