Well, it still had the old UI in the middle of 2018, with many new cool features already in. So I hope maybe someone would do a fork or something. I wonder what Ton Roosendaal really think of 2.8 . I believe many of what I always liked about Blender is part of his original design ideas. Interface changings was just an…
That looks nice overall! The environment's certainly got a pleasant, tranquil atmosphere to it and the plants are looking good in general. I think in terms of criticism I would agree the rocks look a bit soft and clay-like. In the video, the cliffs seemed kind of blurry. Making the rocks look more solid and angular, and…
Thanks all! Again its been a while, iv been a bit lazy recently but you were right @DInusty! I spent most of the day working on this again. @Sirdelita I actually ended up making some alpha's from the warped rock substance material, that really helped tie the sculpt and texture together. I implemented a bit of feedback iv…
The iron sights are fiber optic so technically they ought to be semi transparent; but because they are designed to catch the light, a soft glow map might actually add a nice bit of effect. I'll have to try that later. I'm not really keen on texturing, but figured it would be a good idea to at least be moderate at it. I was…
Don't start a lowpoly until your highpoly is done, or you at least think it is. If you just need to decide what areas of the sculpt need more work, you don't need to spend ages making a temporary lowpoly and baking it, just look at the sculpt! Having a backwards pipeline like that will only slow you down. Right now…
I think you might be mixing up what support loops [in-line edges/control loops] actually are. They pertain to sub-divisional modeling(your high-res mesh) and how the smoothing algorithm interprets the surface based on the topology of the polygonal mesh. They are generally used to control how soft/hard an internal/external…
Yeah, in this case especially you'd just use a tiling texture, as the detail is all uniform and easily represented that way. There isn't really any unique detail here, so it doesnt make much sense to use a unique layout. Your texture resolution is going to be much lower that way. You can get the soft bevels by just using a…
hey mate, just found ur thread :) just wanted to say that i actualy rly liked ur first axeshape before the rework, it had that rly fency and massive blade part that fits great to axe. ofc the crit from the other guys is absolutly right so, the details on the handle are too filigran and soft for axe and the colors dont rly…
Well as other said we can answer your questions here but what you need to do is get yourself familiar with the package. It takes some time when you first start it and this is for most of us here (well it was for me) Beside that dont try to jump ahead of you when you dont understand why is the plane not remaining it's sharp…
Good work. It's worn down a bit without being totally destroyed, and that's how weapons should look! A couple crits for ya: The main receiver metal looks too blue. I'd lessen that and saturate the color of the greenish metal more to differentiate them from each other. Turn the gloss/exponent up! The whole thing has very…