The *.smd is just the base model. The *.vta file contains all the shape keys. Blender exports them automatically if a model has shape keys, I got to look up how to do it with Maya, don't have a version with MESA installed currently. edit: Haven't properly installed MESA but my prefs folder in my profile still works…
No, and definitely no. What is common though is people baking NMs and not understanding the process that they are trying to work through. I highly recommend studying (not just browsing) the wiki and stickies found on this site. Every single piece of info on the baking process can be found here. Written by pros with…
I worked on an indie project where the collision mesh and detail mesh where the same and they could contain one sub-object, one smoothing group and the meshes needed to be water tight. It was my first intro into water tight meshes and wow did it leave a bad taste in my mouth. Ever since then I've been able to delete hidden…
Trooper - update The trooper character is finally in the scene. I plan on coming back to this character to make a higher detail model as well as better optimisation. For now, I am working on other assets to clear my mind and come back stronger =) ) Your browser does not support HTML5 video! https://i.imgur.com/XUG4aBN.gifv…
Have you auto smoothed the individual UV islands or the whole mesh ? Also just slap it onto your 3d model and see how it looks ? That should always be the first step after checking the texture itself for obvious errors. (theres btw a split onto the back side of the grip? that should not be there - somewhere right middle,…
CHARACTER DESIGN FINAL LOOK Final TRAD cartoon render look with hairstyle and cloths. The cloths and hairs are dynamic. The Iclone 6 cartoon shader is also wonderful . HAIRS>>> The hair mesh are created and rigged inside blender then animated with spring effect inside Iclone 6. The hair mesh is using iclone's displacement…
I can't speak for Tvidotto, but this is how I've understood the contest. We're supposed to make items for non-crowded slots. If we take my concept as an example, even though it contains weapons, in fills the armor-slot for Axe. This slot is almost never designed for except in sets. So there aren't a lot of cosmetics one…
I've been way too busy the last couple of days, but I decided to start on a sculpt of a horror alien just so I can keep sculpting, even if I'm not working on a main sculpt. The main design is going to be that the ribcage and spine is upside down and behaves like a spider. It'll have a hidden mouth on the belly for the…
My friend who got into the internship said that the email he got contained a list of all the people that won. He linked me to some of their websites, and I didn't recognize anyone's work from here (except maybe the one guy that was already in an internship, who did the dude in the armor...but I'm not sure because the boots…
I think it probably depends heavily on the engine and the pipeline, too. Engines that work with FBX/Alembic/etc become pretty agnostic to the 3D application used to generate them. So long as the 3D app can export files that contain the information the engine wants/needs, that is. Although, artists passing complex assets…