Hello There! Im seeking help on this matter, since could'nt figure out it by myself. I sculpted a T-Rex via Dynamesh and created a low poly from it by using the Z-Sphere+Rig method. The Lowpoly got a UV Layout in 3ds max and was reimported into Zbrush I then projected my original Scuplt and Polypaint information onto the…
I've been beating my head against this for a few days, and I've been having trouble finding help on it. Hopefully one of you knows what's up. I'm trying to rig a Walschaerts valve gear, which looks like this: I've got a lot of it working, but I can't figure out how to get the combination lever (the mostly vertical bar…
Hey all! Well, I got my 3ds Max 2012 student version, so I thought Id actually start learning to use it. I have been using Wings 3D soon for 2 years. It's quite simple program and but not clearly as feature rich as max, but it's quite powerfull and very easy to use. But the problem is that everytime I try to use max, It…
Hey guys! I'm building a 3D model pack for the asset store. I finished the following sprinkling can today. And it leaves me a little bit conflicted on the end-result. Specs: Triangles: 396 Vertices: 198 Texture size: 1024x1024 Texture types: Albedo, Normal, Metalic, Roughness. model Low polycount: I made the model this low…
Lighting and volumetric fog imo looks good, really sets off those 'god rays' in particular quite nicely though the weeds / shrubbery sort of grid layout, purely as a matter of personal preference could be dispersed into random clumps which had initially drawn my eye away from, at a guess this scenes' primary compositional…
I'm afraid not, and you still have a long way ahead of you. This portfolio tells me that you are at the beginning of your journey as a 3D artist. The models you made so far have very basic shapes, bad UVs and weak materials. As you can see the M5 Phalanx is not even close to the reference material you can find…
@Zi0 I was actually Looking for something like this for one part in particular. I wasn't able to get this to work right off the rip in zbrush because none of my parts were made with Sub-D, which is my fault, high geo and sub-D have been pretty intimidating. But after seeing this I took to an experiment. I went back into…
That's a great list! May I add a few points (mostly CAD specific since that's where I meet explicit normals the most)? * The Collapse utility can be used to attach multiple meshes while keeping explicit normals. It's the fastest option as of now but doesn't support multiple material IDs. * The most reliable way to keep…
Cool. :) Your poly lines are a bit wavy; I realize it's supposed to be semi-organic, but stuff like the top cover on the barrel don't look as smooth as they should be - they're kind of bumpy and wavy instead of creating nice curves. This is kind of a problem throughout the model; on the right side of the gun you have a…
I think the main problem for me are the random straps around her stomach, that don't seem to do anything. It all feels too horizontal, and vertical for me. The breastplate also feels like it's going to fall off as soon as she straightens her back. The jacket too feels as though it's putting weight on the breasts and in…