No - at least this was never possible. You have to buy in the region you plan to use the license in. AFAIK it even goes that far, that you have to ask them to transfer the license , if you are moving to a different continent/region. But not sure how this is handled in practice
thanks guys Swizzle: thank you for the input . i`m planning on making the front part that goes over the eyes to be able to be clicked upwards . the idea behind it is that it enhances vision and is able to transfer a view from the vehicles point of view to the rider.
under the advanced options of the transfer maps dialog box, what is your 'Match Using' set to? if it is set to surface normals you can get seams, I generally always use Geometry Normals and my bakes come out fine
Objects that are going to be overlapped and have the sae shell I just project at the same time so they overlap from the start. I also use transfer attributes alot for that kindof thing, ill check that script out to see how that works.
Eh, I tried it earlier with results as I'd have expected (using Max 14 and the 2014 FBX). But prompted by your reply I just tried it with Max'17 and their newer FBX exporter and yup - it transfers colors-by-face alright. Awesome!
Thank you kindly Josh! I'll give it a look this week :smiley: btw how do you still have your two blue signature colors?! mine didn't transfer with the update and there's only one shade of blue. no white either
A large, efficient space elevator, which is currently being researched, could make the process possible, perhaps even profitable. Maybe a large orbiting processing plant that transfers resources back to the earths surface via space elevator would be the solution.
Well, your high poly has it's own normals. That doesn't mean they'll display perfectly on your lowpoly. You have to transfer them properly. Do you have a low poly mesh in max with the normal map displaying nicely?
In zbrush you can retopologize the mesh using QRemesher, the topology brush, or zspheres. All your sculpted detail and painting can be transferred to the new mesh easily if you were worried about that. You can export and retopologize externally as well.
I'm by no means an expert at this stuff, but you can do it for hair, maybe for leaves too. Did you transfer vertex normals to those leaves? http://javierfernandez3d.weebly.com/uploads/1/8/9/4/18943629/9999855_orig.png It looks amazing though!