@DottyPixel - Yeah, its not textured yet. I don't have any real fancy shaders or materials for my hires renders (yet). :thumbup: @S1dk So, typically I only do this with more complex shapes. And since this Drone has of a lot of those, I used it quite a bit! I like to start pretty low with my Geo. Obviously how I approach…
Hey thanks for the tips, I've added a couple of more details to the areas you mentioned, tried to further break symmetry on all secondary details. I seem to have stumbled upon an issue with his mouth where if I need to add more geometry to it, i might need to go back and remake the whole lowpoly version since it's just a…
Looking great man :) The accuracy is impressive, and the very subtle surfacing is fantastic. Very well done. Looking at the comments made on other Polycount entries in the Chivalry workshop, I now think that the handle/pole of the mace will need to be much thinner tho... It will be quite apparent when compared to the other…
Sorry... I assumed it was an issue that could be answered without seeing the mesh. Ben... The mesh has already been broken down to be tiled/repeated. Yes a 2048 is a lot of space but the texture requirements are supposed to be 1024 at the minimum. Therefor my other wall piece I made (this is a modular set) was already…
Here the LowPoly with Textures rendered in Unreal Engine 4. What would you say, how to improve the textures? I think its not so easy to texture this Gun without attachements, because there are not many different Materials on the gun. So its heavy to make her look interesting. The main problem is that the textures look…
I suggest you disable 'Leave Comment'. Soon ads and bots will spam your site. And no one would post a comment anyway... If you want comment, make a Facebook page, or deviantArt. Also, get rid of WP links on the left. Don't EVER post anything under 'Categorized'. It's unprofessional and useless. Disable tags if you can for…
thanks Hammed Al Tamimi, one of these days I wanna get back and work on my 2d stuff its been awhile. Speaking of which, I haven't posted in forever cause of school work. Speaking of which yet again (for the last time) here's progress on my tribal guy. A got a good start on the maps, I'm going to get some war paint on him…
This is it! Final post. Time to gather stuff together. This is a highpoly model: This is a lowpoly model: This is a texture map: This is an enveronment shot: This is 3D turnaround: [SKETCHFAB]92d7e9e1afbd4843bd78d627271a9df1[/SKETCHFAB] This is my first 3D competition, so it is more about getting experiance. Here is some…
It almost looks as though the vertex normals are pointing the wrong way on the left side, but I think that would show some wonky colors in the normal map... It might be worth looking into anyway, maybe check the highpoly too. Is your mesh all welded up along the seam? No duplicated verts or doubled faces or anything of…
If that's not what your lowpoly smoothing is supposed to look like (since you don't specifically say, nor show us what it should be), then there's a few possibilities. It could be max failing to export your vertex normals properly - check export settings and/or try a different mesh format. Alternatively it could be SP…