Agreed with the 2 previous posts. Specially the ones that are still hanging from the 2 top floors. On the bottom they could have become rounder "due to erosion" if the "event" took place a long time ago. But on areas more protected from erosion (like the hanging pieces- otherwise they wouldn't still be hanging bla bla bla)…
Yeah, its a vertex normal issue due to the fact that you've splitted your object. So it looks like you have 2 smoothing groups. To fix it, you have to edit manually the vertex normals, making what is called "custom normals" Select both objects, apply en edit_normals modifier and unify the vertices on the broken line. But…
2 things I have to say: 1. If you are going to do concepts, i recommend you use the hero concept sheets here: http://www.polycount.com/forum/showthread.php?t=124501 2. The idea that you had of how the set will progress as mirana gets more kills in the game. DotaCinema had the same idea for a legion commander set a whilte…
Definitely Slosh. I studied the PBR theory for an art test, it was easy to grasp. I just need more practice in material production. I haven't produced anything in Marmoset 2 yet. Just waiting to produce the right asset for it. I choose to not use my old stuff because I like to move on and learn from my mistakes. I'll…
Filled out the bottom 2 with Props/ Textures and an App I'm currently working on, Flame Run. I'm happy with my new layout and it will be my final I think. Only section that has content right now is the Props & Textures. Flame Run should be done in 2 months or so. I'll be buying out the domain & removing the adds in due…
Just the content folder? It's over 2 gigs, and I currently am only using the free version of dropbox which has a 2 gig limit. Is there another place I can upload it? I've been attempting to tab back and fourth between 3ds max and UE4 adjusting the UV but the display on the screen is always stretched to one side. Is doing…
So I've decided to not continue on the subway scene for now. I've made to much of a mess to salvage it for UDK. So here's a block-out of my next project which will make it's way into UDK, hopefully. Just rough shapes, scale, etc. I have two different ideas. I personally like #2 but it's up to the viewers! Crtis & Comments…
Does the model actually have 2 UV channels on it? Tools menu, Channel Info, to see if there's data in each. Add a UVW Unwrap modifier to verify the UV layout matches the texture layout. To see the texture in the Viewport, use Show Map in Viewport. Max viewport doesn't show 2 UVs at the same time, unless you use a specific…
Lee: Every WD drive I've ever owned has crapped out within 6 months. I pretty much ONLY buy Maxtor now. Even though I've had 2 Maxtor's fail, thats 2 out of like, 20 drives I've owned in my lifetime, as opposed to 100% of the Western Digital. Good luck Adam! Hope you backed your stuff up recently!
I tried out modo a long time ago, when I believe just a little bit after Zbrush 2's release, or somewhere around there. I havn't touched it since because I didn't enjoy the quirky 2 grid viewport navigation. But after seeing the newer updates for 401 to be released. I think i'll give it a shot again and see what the great…