Not a fan of the outlines. The're very bright and distract from the background, and the brokenness doesn't add anything except distraction. I was gonna say that all your images are too dark, but really you should just remove the alphatransparency. Instead, have something like a medium gray outline that becomes a wider…
A little information on "Sir Ridley Scott" (born 30 November 1937) Britsh film director and producer. http://www.rottentomatoes.com/celebrity/director-ridley-scott/ Total Box Office: £1100.4M $1.8 Billion US $1.3 Billion Euro Highest Rated: 97% Alien (1979) Lowest Rated: 19% Domino (2005) Prometheus 2 Director -- 2016 Red…
So here is a shot of what I've got so far. Thinking this is going to look damn fine in a proper scene. I also imagine that once I rebuild 4.19 with VXGI, HBAO. Nvidia volumetric lighting ETC (I usually use a game works build but haven't gotten around to it for this update yet) it will help with some of the over occluded…
Hello Slowie. Did you use any reference? It's important to always use reference -- no one knows everything. You can use anything you want to find reference images, like some traveler\hiking blogs that have decent photos of nature stuff, up to stock image and free texture websites, like this: From…
Top is an example of a modo bake with a cage. It looked worse without the cage. Bottom is an xnormal bake without a cage. Looks like I'll have to use Xnormal for baking, but splitting up my high res mesh into smaller pieces, then subdividing in another program like blender (because of the modo indie poly export limit)…
I asked about similar thing here: http://polycount.com/discussion/161977/answered-baking-curvature-through-3do#latest I thought that replacing maps in "bakes" folder could do this job but nothing happened
Here is the first thing I could find with a quick google search. http://www.crydev.net/viewtopic.php?f=315&t=98395 and here http://www.polycount.com/forum/showthread.php?p=1672714
I currently have an Intel Xeon E3-1231 v3 which is perfectly fine if you don't plan on doing any overclocking and it supports HyperThreading and all. I don't know if there's a new one out already, probably. edit: Oh and it doesn't have an integrated graphics thing, so that makes it a lot cheaper than i7. No overclocking…
This is a project I did a while back. 100% Zbrush hard-surface character. I also posted up a breakdown thread that might be some use to you. https://polycount.com/discussion/168591/wxs-07-depopulator/p1
If the guidelines of the art test are ambiguous, you can and should ask for clarification. They shouldn't have any problems providing specifics. There's a chance they could mean polygons/quads and not triangles which means there's a chance you're only using half the budget you were allotted. An extra 1600 triangles could…