haha... aaaand perna kills all the confidence gained through the earlier replies... gg edit: best of luck to you Y_M, would be a most excellent gig to land, and I doubt they'd be calling you if they didn't think you had what it takes
Put more padding on the description text, they overlay with the navigation bar, which isn't good at all. It should be easier to read for people! :) Should look at racer445's texture tutorial, this should help you a lot for improve the textures and make them "wow". http://www.nextgenhardsurface.com/index.php?pageid=racer445…
aaaha :P My mistake, sorry for that (: Ge, how many all and all? This is my first period and all and all we'll be making three game-projects. The inhouse engine is done.... Inhouse :p It's created by Tension and used by Tenstar, aka the company behind PSQ. We don't have any editor, everything is done in Maya and then we…
Aaaand back in Edinburgh... Was great meeting everyone, putting faces to names and names to faces. In case anyone's interested I'm Matthew, the one in the grey shirt ruining most of the photos I'm in :P If you wanna get in touch feel free, most of my details are in my sig. Definitely going to make the next one, was well…
Thanks, guys! The radio pieces aren't super high res. I think the max I used was 512 res. Boolean ops played a large part as well as masking and the clip curve. My main process was to make a shape that I needed to create a particular silhouette, and just slice into the primary dynameshed object. I have yet to use ShadowBox…
I love good thumbnails. I often find that I prefer thumbnails and silhouettes more than the final pieces. I figure the reason for this is because thumbnails allow the viewer to fill in the shapes in their own imagination. Some questions I have: 1. How much time do you put into thumbnails and do you use any photo source…
i don't know, i just love your style. it just has a certain quality to it that i embrace a lot ;) it's pretty easy to spot your textures out of all my reference folders ;) is there any chance you could post some (or aaaaall) texture flats ? or at least a close up shot of the texture work ? i love to have such stuff in my…