I'd be very interested to see the flat textures for the characters. I know the article says "512x512 for an entire character", but I'm having trouble believing that, especially given all the unique details shown on a lot of them. Then again, Japanese game artists do tend to really pack stuff into their UV maps like…
Looks cool, though Scotland never looks like that, its much more dreary bleached color beauty. What you really need for authenticity is a couple o sheep shaggers in the background maybe? :) Seriously though - http://scotlandtravelpackage.com/scotlandtravelpackage/wp-content/uploads/highlands.jpg The above is not Scotland,…
As long as what you're doing doesn't need 'bleeding edge' that's fine, go with whatever you think makes the most sense for you. But for some things like Rendering you can never have too much cpu power. edit: Just to compare price vs. performance, here's benchmarks of the 2500k ($225) vs the Phenom II X6 1090T ($230):…
Reset X-form is your friend. (Max) Max: -FFD box looking weird? Reset X-form! -Selection Box/outline out of wack? Reset X-form! -Exporting to game/SDK? Reset X-form! -Mirrored part of a mesh turns inside out once exported? Reset X-form (and then check and correct flipped triangles)! :D -How do you carry over a selection…
I'm doing this for an art test , so i have to have 256 textures for my assets, so i had to split them in a few parts , therefore the number of individual objects sky-rocketed . And yes i did unwrap them all together. Also i must present them in a .max file. I think i will merge and break everything and see what that does…
Voting with your feet. If you don't like it, then leave. Those are conservative views, not liberal, hope that helps. It presupposes that a person can leave at any time and no outside factors could come into play which is demonstrably false. You're making it sound like the boss asked him to make stylized characters when he…
Nothing like a Poser noob to make us Old Poserites look bad. Rephrasing the question and not waisting the topic.... How does one go about exporting game models to OBJ or LWO format easily. (Or worst case scenerio 3DS.) I do use Poser for animation work (Don't hit, OWWWW, DON'T HIT!), but I also model in Lightwave and I've…
Intresting stuff guys... Daz:- Rome:Total war in my opinion has it right,historically for example they say if you were hit in the head by a stone or small rock from an onerger it would take your head clean off.....and with Rome's very detailed engine im sure this kind of detail could potentially be possible,but creative…
Hey, instead of moss, what you would want is Lichen. Moss doesn't tend to grow on a mountain top (as I assume this is. It certainly looks like one) but Lichen, really, is over-prevalent. If you see this image taken near Mt.Washington's summit, you will see what I mean:…
I wonder if you could do something similar to how old 80's/90's games did running water. namely pallette rotation with gradients. It could be time consuming but you would be able to define specific paths for trickles of water using luminance values. If you could create a 1-255 cycle or maybe a cosin wave linked to scene…