I always think of it like this. What if Alyx Vance from Half Life 2 was made using full body and motion scanning? A realistic looking character to interact with in real time. I'm not a fan of FMV's either. Games are just starting to figure out ways of telling stories within the medium, creating it's own visual language,…
Interactivity and emergent behaviour. There's no substitute and nothing like seeing a sequence of things you can toy with put together in a sequence that produces an unique result, intended by the developers or not. Whenever a feature gets thrown out in sequels like the ability to control the forks on the forklifts in GTA…
I love this thread and these games, I constantly throw myself on them whenever the chance. Neo scavenger is a game I picked up at random when looking through early access games on steam, it's a turnbased hexagonal-tile survival game with lots of interaction/permutations and details in surviving. Lots of reactions to cold,…
if you have zbush you can "cheat" and paint rivets on with 3d meshinsert dot brush, adding halfspheres you've exported, then take your mesh back to your 3d prog. It works quite well if you do it towards the end of the modelling process, and I find ZB brushes more interactive than other 3d apps. But your mileage may vary…
it doesn't really work that way though. You become friends through interactions with others, not by putting your contact up on the page and saying 'add me'. If you have a good personality, people will add you or you should try adding people. If there's people that you constantly joke with on here then you should add them…
I could imagine a life simulation kind of game where you explore a crayon environment and watch these creatures interact with eachother. Maybe you could even play as one of the animals, and hunt others down for survival. OR, here's an idea: What if each level was you playing as a different animal trying to survive the…
i think you can just replace those "<=" comparisons with "<=". as that documentation page reveals, that's an assembly instruction, and your code isn't assembly so it's sort of useless anyway. what i think has happened is that your code was posted on a website that processes plaintext in a way to make it not interfere with…
yea, dynamesh fuses touching objects by default and I'm not sure if there is an option to make it not do that. One easy way to solve your problem is to separate the two objects into separate subtools then dynamesh will only interact with the one subtool. This is the setup you will want anyway, makeing all your different…
@kosh_fotsirk Haha you are right, the attachment point is a little bit shifted, I will make a correction :thumbup: @PyrZern Thanks for the kind words :D My secret is, I am sitting almost every day at my desk with an open anatomy book next to me and a few other references on my second computer screen and I learn the names…
Cool. Good to know it can take me places if I learn it. My game is mostly a narrative piece in a first person perspective. Think akin to the game Dear Esther; It doesn't have a robust set of mechanics and is mostly about interactions with the world through actions and character acting/animation. How far would you say is…