Hello everyone, This is what I have been working on, I decided it is time to bring it out from the dark. It is based off a concept from Feng Zhu. The spec is temporarily at the moment. I didn't want to add much details for close up, so I am posting it here for crits in terms of camera angle only. I do not see a point in…
Company ------- Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer,…
Company ------- Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer,…
Hello. I have a sci-fi game in mind. The screenshot shows a very rough model of a corridor scene that I made in Maya. I want the scene to look as if the white parts are glowing and illuminating the entire corridor (the walls will be having a grayish texture). However, I am not sure how to apply the glowing effect and make…
Company and Project Starboard Games is an Indie Game Developer consisted of highly professional and friendly people; we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis…
INT PROJECT We are an indie game studio consisted of professional and friendly people. We are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and…
The design lacks clarity. At a very high level, it's an interesting silhouette, but you need to go back to the concepting stage and clarify the design assertion you're trying to get at. This looks like something from the VFX from the 80s when they could only rely on interperolated meshes. What are you trying to do? Why do…
Company and Project Starboard Games is an Indie Game Developer consisted of highly professional and friendly people; we are a team of skill artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hey guys ! im currently Working on a Sci Fo Horro Game for our Student Projekt. We orient to The Alien franchise in our Game. I did a quick Blockout in Unreal 4. My First question is: Can you pls give me some Tipps, how to do a realstic Lighting in Unreal 4 for SciFi Settings ? I'd really appreciate that.
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…